
Ironclad
Berserker
A cursed warrior whose rage fuels devastating attacks. Masters of Strength, Exhaust mechanics, and overwhelming brute force.
Playstyle
Build strength, exhaust cards for value, and overwhelm enemies with raw damage.
Starting Relic
Burning Blood
At the end of combat, heal 6 HP.
Key Mechanics
Ironclad's Cards (91)

Aggression
1At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Anger
0Deal 6 damage. Add a copy of this card into your Discard Pile.

Armaments
1Gain 5 Block. Upgrade a card in your Hand.

Ashen Strike
1Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Barricade
3Block is not removed at the start of your turn.

Bash
2Deal 8 damage. Apply 2 Vulnerable.

Battle Trance
0Draw 3 cards. You cannot draw additional cards this turn.

Blood Wall
2Lose 2 HP. Gain 16 Block.

Bloodletting
0Lose 3 HP. Gain 2 Energy.

Bludgeon
3Deal 32 damage.

Body Slam
1Deal damage equal to your Block.

Brand
0Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Break
1Deal 20 damage. Apply 5 Vulnerable.

Breakthrough
1Lose 1 HP. Deal 9 damage to ALL enemies.

Bully
0Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Burning Pact
1Exhaust 1 card. Draw 2 cards.

Cascade
0Play the top X cards of your Draw Pile.

Cinder
2Deal 18 damage. Exhaust 1 card at random.

Colossus
1Gain 4 Block. You receive 50% less damage from Vulnerable enemies this turn.

Conflagration
1Deal 2 damage to ALL enemies 4 times.

Corruption
3Skills cost 0. Whenever you play a Skill, Exhaust it.

Crimson Mantle
1At the start of your turn, lose 1 HP and gain 7 Block.

Cruelty
1Vulnerable enemies take an additional 25% damage.

Dark Embrace
2Whenever a card is Exhausted, draw 1 card.

Defend
1Gain 5 Block.

Demon Form
3At the start of your turn, gain 3 Strength.

Demonic Shield
0Lose 1 HP. Give another player Block equal to your Block. Exhaust.

Dismantle
1Deal 8 damage. If the enemy is Vulnerable, hits twice.

Dominate
1Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

Drum of Battle
1Draw 2 cards. When this card is Exhausted, gain 2 Energy.

Evil Eye
1Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight
2Gain 1 Energy for each Attack in your Hand.

Feed
1Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

Feel No Pain
1Whenever a card is Exhausted, gain 3 Block.

Fiend Fire
2Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.

Fight Me!
2Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.

Flame Barrier
2Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Forgotten Ritual
1If you Exhausted a card this turn, gain 3 Energy. Exhaust.

Grapple
1Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Havoc
1Play the top card of your Draw Pile and Exhaust it.

Headbutt
1Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Hellraiser
2Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hemokinesis
1Lose 2 HP. Deal 15 damage.

Howl from Beyond
3Deal 18 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it.

Impervious
2Gain 30 Block. Exhaust.

Infernal Blade
1Add a random Attack into your Hand. It's free to play this turn. Exhaust.

Inferno
1At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Inflame
1Gain 2 Strength.

Iron Wave
1Gain 5 Block. Deal 5 damage.

Juggernaut
2Whenever you gain Block, deal 6 damage to a random enemy.

Juggling
1Add a copy of the third Attack you play each turn into your Hand.

Mangle
3Deal 20 damage. Enemy loses 10 Strength this turn.

Molten Fist
1Deal 10 damage. Double the enemy's Vulnerable. Exhaust.

Offering
0Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

One-Two Punch
1This turn, your next Attack is played an extra time.

Pact's End
0If you have 3 or more cards in your Exhaust Pile, deal 18 damage to ALL enemies.

Perfected Strike
2Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

Pillage
1Deal 6 damage. Draw cards until you draw a non-Attack card.

Pommel Strike
1Deal 9 damage. Draw 1 card.

Primal Force
0Transform all Attacks in your Hand into Giant Rock.

Pyre
2Gain 1 Energy at the start of each turn.

Rage
0Whenever you play an Attack this turn, gain 3 Block.

Rampage
1Deal 9 damage. Increase this card's damage by 5 this combat.

Rupture
1Whenever you lose HP on your turn, gain 1 Strength.

Second Wind
1Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Setup Strike
1Deal 7 damage. Gain 3 Strength this turn.

Shrug It Off
1Gain 8 Block. Draw 1 card.

Spite
0Deal 5 damage. If you lost HP this turn, hits 2 times.

Stampede
2At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stoke
1Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

Stomp
3Deal 12 damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.

Stone Armor
1Gain 4 Plating.

Strike
1Deal 6 damage.

Sword Boomerang
1Deal 3 damage to a random enemy 3 times.

Tank
1Take 50% more damage from enemies. Allies take 50% less damage from enemies.

Taunt
1Gain 6 Block. Apply 1 Vulnerable.

Tear Asunder
2Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Thrash
1Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

Thunderclap
1Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble
1Apply 3 Vulnerable. Exhaust.

True Grit
1Gain 7 Block. Exhaust 1 card at random.

Twin Strike
1Deal 5 damage twice.

Unmovable
2The first time you gain Block from a card each turn, double the amount gained.

Unrelenting
2Deal 14 damage. The next Attack you play costs 0.

Uppercut
2Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Vicious
1Whenever you apply Vulnerable, draw 1 card.

Whirlwind
0Deal 5 damage to ALL enemies X times.
Blaze
2Give another player 5 Strength.
Midnight
12Deal 60 damage. Costs 1 less Energy for each card Exhausted this combat by ANYONE.
Not Yet
2Heal 10 HP. Exhaust.
Outrage
0Deal 9 damage. Add a copy of this card into EVERYONE'S Discard Pile.