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Ironclad

Ironclad

Berserker

❤️ 80 HP⚡ 3 Energy

A cursed warrior whose rage fuels devastating attacks. Masters of Strength, Exhaust mechanics, and overwhelming brute force.

Playstyle

Build strength, exhaust cards for value, and overwhelm enemies with raw damage.

Starting Relic

Burning Blood

At the end of combat, heal 6 HP.

Key Mechanics

StrengthExhaustVulnerableBurn

Ironclad's Cards (91)

Aggression

Aggression

1
Power

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Anger

Anger

0
Attack

Deal 6 damage. Add a copy of this card into your Discard Pile.

Armaments

Armaments

1
Skill

Gain 5 Block. Upgrade a card in your Hand.

Ashen Strike

Ashen Strike

1
Attack

Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Barricade

Barricade

3
Power

Block is not removed at the start of your turn.

Bash

Bash

2
Attack

Deal 8 damage. Apply 2 Vulnerable.

Battle Trance

Battle Trance

0
Skill

Draw 3 cards. You cannot draw additional cards this turn.

Blood Wall

Blood Wall

2
Skill

Lose 2 HP. Gain 16 Block.

Bloodletting

Bloodletting

0
Skill

Lose 3 HP. Gain 2 Energy.

Bludgeon

Bludgeon

3
Attack

Deal 32 damage.

Body Slam

Body Slam

1
Attack

Deal damage equal to your Block.

Brand

Brand

0
Skill

Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Break

Break

1
Attack

Deal 20 damage. Apply 5 Vulnerable.

Breakthrough

Breakthrough

1
Attack

Lose 1 HP. Deal 9 damage to ALL enemies.

Bully

Bully

0
Attack

Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Burning Pact

Burning Pact

1
Skill

Exhaust 1 card. Draw 2 cards.

Cascade

Cascade

0
Skill

Play the top X cards of your Draw Pile.

Cinder

Cinder

2
Attack

Deal 18 damage. Exhaust 1 card at random.

Colossus

Colossus

1
Skill

Gain 4 Block. You receive 50% less damage from Vulnerable enemies this turn.

Conflagration

Conflagration

1
Attack

Deal 2 damage to ALL enemies 4 times.

Corruption

Corruption

3
Power

Skills cost 0. Whenever you play a Skill, Exhaust it.

Crimson Mantle

Crimson Mantle

1
Power

At the start of your turn, lose 1 HP and gain 7 Block.

Cruelty

Cruelty

1
Power

Vulnerable enemies take an additional 25% damage.

Dark Embrace

Dark Embrace

2
Power

Whenever a card is Exhausted, draw 1 card.

Defend

Defend

1
Skill

Gain 5 Block.

Demon Form

Demon Form

3
Power

At the start of your turn, gain 3 Strength.

Demonic Shield

Demonic Shield

0
Skill

Lose 1 HP. Give another player Block equal to your Block. Exhaust.

Dismantle

Dismantle

1
Attack

Deal 8 damage. If the enemy is Vulnerable, hits twice.

Dominate

Dominate

1
Skill

Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

Drum of Battle

Drum of Battle

1
Skill

Draw 2 cards. When this card is Exhausted, gain 2 Energy.

Evil Eye

Evil Eye

1
Skill

Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight

Expect a Fight

2
Skill

Gain 1 Energy for each Attack in your Hand.

Feed

Feed

1
Attack

Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

Feel No Pain

Feel No Pain

1
Power

Whenever a card is Exhausted, gain 3 Block.

Fiend Fire

Fiend Fire

2
Attack

Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.

Fight Me!

Fight Me!

2
Attack

Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.

Flame Barrier

Flame Barrier

2
Skill

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Forgotten Ritual

Forgotten Ritual

1
Skill

If you Exhausted a card this turn, gain 3 Energy. Exhaust.

Grapple

Grapple

1
Attack

Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Havoc

Havoc

1
Skill

Play the top card of your Draw Pile and Exhaust it.

Headbutt

Headbutt

1
Attack

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Hellraiser

Hellraiser

2
Power

Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hemokinesis

Hemokinesis

1
Attack

Lose 2 HP. Deal 15 damage.

Howl from Beyond

Howl from Beyond

3
Attack

Deal 18 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it.

Impervious

Impervious

2
Skill

Gain 30 Block. Exhaust.

Infernal Blade

Infernal Blade

1
Skill

Add a random Attack into your Hand. It's free to play this turn. Exhaust.

Inferno

Inferno

1
Power

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Inflame

Inflame

1
Power

Gain 2 Strength.

Iron Wave

Iron Wave

1
Attack

Gain 5 Block. Deal 5 damage.

Juggernaut

Juggernaut

2
Power

Whenever you gain Block, deal 6 damage to a random enemy.

Juggling

Juggling

1
Power

Add a copy of the third Attack you play each turn into your Hand.

Mangle

Mangle

3
Attack

Deal 20 damage. Enemy loses 10 Strength this turn.

Molten Fist

Molten Fist

1
Attack

Deal 10 damage. Double the enemy's Vulnerable. Exhaust.

Offering

Offering

0
Skill

Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

One-Two Punch

One-Two Punch

1
Skill

This turn, your next Attack is played an extra time.

Pact's End

Pact's End

0
Attack

If you have 3 or more cards in your Exhaust Pile, deal 18 damage to ALL enemies.

Perfected Strike

Perfected Strike

2
Attack

Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

Pillage

Pillage

1
Attack

Deal 6 damage. Draw cards until you draw a non-Attack card.

Pommel Strike

Pommel Strike

1
Attack

Deal 9 damage. Draw 1 card.

Primal Force

Primal Force

0
Skill

Transform all Attacks in your Hand into Giant Rock.

Pyre

Pyre

2
Power

Gain 1 Energy at the start of each turn.

Rage

Rage

0
Skill

Whenever you play an Attack this turn, gain 3 Block.

Rampage

Rampage

1
Attack

Deal 9 damage. Increase this card's damage by 5 this combat.

Rupture

Rupture

1
Power

Whenever you lose HP on your turn, gain 1 Strength.

Second Wind

Second Wind

1
Skill

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Setup Strike

Setup Strike

1
Attack

Deal 7 damage. Gain 3 Strength this turn.

Shrug It Off

Shrug It Off

1
Skill

Gain 8 Block. Draw 1 card.

Spite

Spite

0
Attack

Deal 5 damage. If you lost HP this turn, hits 2 times.

Stampede

Stampede

2
Power

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stoke

Stoke

1
Skill

Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

Stomp

Stomp

3
Attack

Deal 12 damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.

Stone Armor

Stone Armor

1
Power

Gain 4 Plating.

Strike

Strike

1
Attack

Deal 6 damage.

Sword Boomerang

Sword Boomerang

1
Attack

Deal 3 damage to a random enemy 3 times.

Tank

Tank

1
Power

Take 50% more damage from enemies. Allies take 50% less damage from enemies.

Taunt

Taunt

1
Skill

Gain 6 Block. Apply 1 Vulnerable.

Tear Asunder

Tear Asunder

2
Attack

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Thrash

Thrash

1
Attack

Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

Thunderclap

Thunderclap

1
Attack

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble

Tremble

1
Skill

Apply 3 Vulnerable. Exhaust.

True Grit

True Grit

1
Skill

Gain 7 Block. Exhaust 1 card at random.

Twin Strike

Twin Strike

1
Attack

Deal 5 damage twice.

Unmovable

Unmovable

2
Power

The first time you gain Block from a card each turn, double the amount gained.

Unrelenting

Unrelenting

2
Attack

Deal 14 damage. The next Attack you play costs 0.

Uppercut

Uppercut

2
Attack

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Vicious

Vicious

1
Power

Whenever you apply Vulnerable, draw 1 card.

Whirlwind

Whirlwind

0
Attack

Deal 5 damage to ALL enemies X times.

Blaze

Blaze

2
Skill

Give another player 5 Strength.

Midnight

Midnight

12
Attack

Deal 60 damage. Costs 1 less Energy for each card Exhausted this combat by ANYONE.

Not Yet

Not Yet

2
Skill

Heal 10 HP. Exhaust.

Outrage

Outrage

0
Attack

Deal 9 damage. Add a copy of this card into EVERYONE'S Discard Pile.