
Regent
Summoner
A fallen noble who commands an army of spirits and manipulates the rules of combat itself. Masters of Retain, unique resource management, and ethereal cards.
Playstyle
Retain powerful cards across turns, summon spirits for sustained pressure, and build unique board states that snowball into victory.
Starting Relic
Crown of Iron
Whenever you play a Skill, gain 1 temporary Armor.
Key Mechanics
Regent's Cards (92)

Alignment
0Gain 2 Energy.

Arsenal
1Whenever you create a card, gain 1 Strength.

Astral Pulse
0Deal 6 damage to ALL enemies twice.

Beat into Shape
1Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.

BEGONE!
1Choose a card in your Hand to Transform into Minion Strike.

Big Bang
0Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust.

Black Hole
1Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.

Bombardment
3Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust.

Bulwark
2Gain 12 Block. Forge 10.

Bundle of Joy
1Add 3 random Colorless cards into your Hand. Exhaust.

Celestial Might
2Deal 6 damage 3 times.

CHARGE!!
1Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.

Child of the Stars
1Whenever you spend 1 Star, gain 2 Block for each Star spent.

Cloak of Stars
0Gain 7 Block.

Collision Course
0Deal 10 damage. Add a Debris into your Hand.

Comet
0Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

Conqueror
1Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Convergence
1Next turn, gain 1 Energy and 1 Star. Retain your Hand this turn.

Cosmic Indifference
1Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

Crash Landing
1Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Crescent Spear
1Deal 8 damage. Deals 2 additional damage for ALL your cards that have a 1 Star cost.

Crush Under
1Deal 8 damage to ALL enemies. All enemies lose 1 Strength this turn.

Decisions, Decisions
0Unplayable. Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.

Defend
1Gain 5 Block.

Devastate
1Deal 35 damage.

Dying Star
1Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Falling Star
0Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.

Foregone Conclusion
1Next turn, put 2 cards from your Draw Pile into your Hand.

Furnace
1At the start of your turn, Forge 5.

Gamma Blast
0Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

Gather Light
1Gain 8 Block. Gain 1 Star.

Genesis
2At the start of your turn, gain 2 Star.

Glimmer
1Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Glitterstream
2Gain 11 Block. Next turn, gain 5 Block.

Glow
1Gain 1 Star. Draw 1 card. Next turn, draw 1 card.

GUARDS!!!
2Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.

Guiding Star
1Deal 12 damage. Draw 2 cards.

Hammer Time
2Whenever you Forge, all allies Forge as well.

Heavenly Drill
0Deal 8 damage X times. Double X if it's 4 or more.

Hegemony
2Deal 15 damage. Next turn, gain 2 Energy.

Heirloom Hammer
2Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

Hidden Cache
1Gain 1 Star. Next turn, gain 3 Star.

I Am Invincible
1Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

Kingly Kick
4Deal 27 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch
1Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.

Knockout Blow
3Deal 30 damage. If this kills an enemy, gain 5 Star.

Know Thy Place
0Apply 1 Weak. Apply 1 Vulnerable. Exhaust.

Largesse
0Another player adds 1 random Colorless card to their Hand.

Lunar Blast
0Deal 4 damage for each Skill already played this turn.

Make It So
0Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

Manifest Authority
1Gain 7 Block. Add 1 random Colorless card into your Hand.

Meteor Shower
0Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.

Monarch's Gaze
2Whenever you attack an enemy, it loses 1 Strength this turn.

Monologue
0Whenever you play a card this turn, gain 1 Strength this turn.

Neutron Aegis
1Gain 8 Plating.

Orbit
2Every 4 Energy you spend, gain 1 Energy.

Pale Blue Dot
1If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Parry
1Sovereign Blade now gains 10 Block.

Particle Wall
0Gain 9 Block. Return this card to your Hand.

Patter
1Gain 8 Block. Gain 2 Vigor.

Photon Cut
1Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Pillar of Creation
1Whenever you create a card, gain 2 Block.

Prophesize
2Draw 6 cards.

Quasar
0Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate
0Deal 3 damage to ALL enemies for each Star gained this turn.

Refine Blade
1Forge 9. Next turn, gain 1 Energy.

Reflect
1Gain 15 Block. Blocked attack damage is reflected to your attacker this turn.
Reserves
0If you don't have enough for a card, 21 Star are used per instead.

Resonance
1Gain 1 Strength. ALL enemies lose 1 Strength.

Royal Gamble
0Gain 9 Star. Exhaust.

Royalties
1At the end of combat, gain 30 Gold.

Seeking Edge
1Forge 7. Sovereign Blade now deals damage to ALL enemies.

Seven Stars
2Deal 7 damage to ALL enemies 7 times.

Shining Strike
1Deal 8 damage. Gain 2 Star. Put this card on top of your Draw Pile.

Solar Strike
1Deal 9 damage. Gain 1 Star.

Spectrum Shift
2At the start of your turn, add 1 random Colorless card into your Hand.

Spoils of Battle
1Forge 5. Draw 2 cards.

Stardust
0Deal 5 damage to a random enemy X times.

Strike
1Deal 6 damage.

Summon Forth
1Put Sovereign Blade into your Hand from anywhere. Forge 8.

Supermassive
1Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Sword Sage
2Sovereign Blade gains Replay 1.

Terraforming
1Gain 7 Vigor.

The Sealed Throne
1Whenever you play a card, gain 1 Star.

The Smith
1Forge 30.

Tyranny
1At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. Exhaust.

Venerate
1Gain 2 Star.

Void Form
3Ethereal. End your turn. The first 2 cards you play each turn are free to play.

Wrought in War
1Deal 7 damage. Forge 7.
Constellation
0Another player draws 1 card, gains 1 Energy, and gains 9 Block.
Plot
1Next turn, ALL players draw 2 cards.
Tutor
1Another player chooses a card in their Draw Pile to add into their Hand.