Back to Characters
Regent

Regent

Summoner

❤️ 72 HP⚡ 3 Energy

A fallen noble who commands an army of spirits and manipulates the rules of combat itself. Masters of Retain, unique resource management, and ethereal cards.

Playstyle

Retain powerful cards across turns, summon spirits for sustained pressure, and build unique board states that snowball into victory.

Starting Relic

Crown of Iron

Whenever you play a Skill, gain 1 temporary Armor.

Key Mechanics

RetainSpiritsArmorEthereal

Regent's Cards (92)

Alignment

Alignment

0
Skill

Gain 2 Energy.

Arsenal

Arsenal

1
Power

Whenever you create a card, gain 1 Strength.

Astral Pulse

Astral Pulse

0
Attack

Deal 6 damage to ALL enemies twice.

Beat into Shape

Beat into Shape

1
Attack

Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.

BEGONE!

BEGONE!

1
Skill

Choose a card in your Hand to Transform into Minion Strike.

Big Bang

Big Bang

0
Skill

Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust.

Black Hole

Black Hole

1
Power

Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.

Bombardment

Bombardment

3
Attack

Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust.

Bulwark

Bulwark

2
Skill

Gain 12 Block. Forge 10.

Bundle of Joy

Bundle of Joy

1
Skill

Add 3 random Colorless cards into your Hand. Exhaust.

Celestial Might

Celestial Might

2
Attack

Deal 6 damage 3 times.

CHARGE!!

CHARGE!!

1
Skill

Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.

Child of the Stars

Child of the Stars

1
Power

Whenever you spend 1 Star, gain 2 Block for each Star spent.

Cloak of Stars

Cloak of Stars

0
Skill

Gain 7 Block.

Collision Course

Collision Course

0
Attack

Deal 10 damage. Add a Debris into your Hand.

Comet

Comet

0
Attack

Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

Conqueror

Conqueror

1
Skill

Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Convergence

Convergence

1
Skill

Next turn, gain 1 Energy and 1 Star. Retain your Hand this turn.

Cosmic Indifference

Cosmic Indifference

1
Skill

Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

Crash Landing

Crash Landing

1
Attack

Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Crescent Spear

Crescent Spear

1
Attack

Deal 8 damage. Deals 2 additional damage for ALL your cards that have a 1 Star cost.

Crush Under

Crush Under

1
Attack

Deal 8 damage to ALL enemies. All enemies lose 1 Strength this turn.

Decisions, Decisions

Decisions, Decisions

0
Skill

Unplayable. Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.

Defend

Defend

1
Skill

Gain 5 Block.

Devastate

Devastate

1
Attack

Deal 35 damage.

Dying Star

Dying Star

1
Attack

Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Falling Star

Falling Star

0
Attack

Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.

Foregone Conclusion

Foregone Conclusion

1
Skill

Next turn, put 2 cards from your Draw Pile into your Hand.

Furnace

Furnace

1
Power

At the start of your turn, Forge 5.

Gamma Blast

Gamma Blast

0
Attack

Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

Gather Light

Gather Light

1
Skill

Gain 8 Block. Gain 1 Star.

Genesis

Genesis

2
Power

At the start of your turn, gain 2 Star.

Glimmer

Glimmer

1
Skill

Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Glitterstream

Glitterstream

2
Skill

Gain 11 Block. Next turn, gain 5 Block.

Glow

Glow

1
Skill

Gain 1 Star. Draw 1 card. Next turn, draw 1 card.

GUARDS!!!

GUARDS!!!

2
Skill

Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.

Guiding Star

Guiding Star

1
Attack

Deal 12 damage. Draw 2 cards.

Hammer Time

Hammer Time

2
Power

Whenever you Forge, all allies Forge as well.

Heavenly Drill

Heavenly Drill

0
Attack

Deal 8 damage X times. Double X if it's 4 or more.

Hegemony

Hegemony

2
Attack

Deal 15 damage. Next turn, gain 2 Energy.

Heirloom Hammer

Heirloom Hammer

2
Attack

Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

Hidden Cache

Hidden Cache

1
Skill

Gain 1 Star. Next turn, gain 3 Star.

I Am Invincible

I Am Invincible

1
Skill

Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

Kingly Kick

Kingly Kick

4
Attack

Deal 27 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch

Kingly Punch

1
Attack

Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.

Knockout Blow

Knockout Blow

3
Attack

Deal 30 damage. If this kills an enemy, gain 5 Star.

Know Thy Place

Know Thy Place

0
Skill

Apply 1 Weak. Apply 1 Vulnerable. Exhaust.

Largesse

Largesse

0
Skill

Another player adds 1 random Colorless card to their Hand.

Lunar Blast

Lunar Blast

0
Attack

Deal 4 damage for each Skill already played this turn.

Make It So

Make It So

0
Attack

Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

Manifest Authority

Manifest Authority

1
Skill

Gain 7 Block. Add 1 random Colorless card into your Hand.

Meteor Shower

Meteor Shower

0
Attack

Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.

Monarch's Gaze

Monarch's Gaze

2
Power

Whenever you attack an enemy, it loses 1 Strength this turn.

Monologue

Monologue

0
Skill

Whenever you play a card this turn, gain 1 Strength this turn.

Neutron Aegis

Neutron Aegis

1
Power

Gain 8 Plating.

Orbit

Orbit

2
Power

Every 4 Energy you spend, gain 1 Energy.

Pale Blue Dot

Pale Blue Dot

1
Power

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Parry

Parry

1
Power

Sovereign Blade now gains 10 Block.

Particle Wall

Particle Wall

0
Skill

Gain 9 Block. Return this card to your Hand.

Patter

Patter

1
Skill

Gain 8 Block. Gain 2 Vigor.

Photon Cut

Photon Cut

1
Attack

Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Pillar of Creation

Pillar of Creation

1
Power

Whenever you create a card, gain 2 Block.

Prophesize

Prophesize

2
Skill

Draw 6 cards.

Quasar

Quasar

0
Skill

Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate

Radiate

0
Attack

Deal 3 damage to ALL enemies for each Star gained this turn.

Refine Blade

Refine Blade

1
Skill

Forge 9. Next turn, gain 1 Energy.

Reflect

Reflect

1
Skill

Gain 15 Block. Blocked attack damage is reflected to your attacker this turn.

Reserves

Reserves

0
Skill

If you don't have enough for a card, 21 Star are used per instead.

Resonance

Resonance

1
Skill

Gain 1 Strength. ALL enemies lose 1 Strength.

Royal Gamble

Royal Gamble

0
Skill

Gain 9 Star. Exhaust.

Royalties

Royalties

1
Power

At the end of combat, gain 30 Gold.

Seeking Edge

Seeking Edge

1
Power

Forge 7. Sovereign Blade now deals damage to ALL enemies.

Seven Stars

Seven Stars

2
Attack

Deal 7 damage to ALL enemies 7 times.

Shining Strike

Shining Strike

1
Attack

Deal 8 damage. Gain 2 Star. Put this card on top of your Draw Pile.

Solar Strike

Solar Strike

1
Attack

Deal 9 damage. Gain 1 Star.

Spectrum Shift

Spectrum Shift

2
Power

At the start of your turn, add 1 random Colorless card into your Hand.

Spoils of Battle

Spoils of Battle

1
Skill

Forge 5. Draw 2 cards.

Stardust

Stardust

0
Attack

Deal 5 damage to a random enemy X times.

Strike

Strike

1
Attack

Deal 6 damage.

Summon Forth

Summon Forth

1
Skill

Put Sovereign Blade into your Hand from anywhere. Forge 8.

Supermassive

Supermassive

1
Attack

Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Sword Sage

Sword Sage

2
Power

Sovereign Blade gains Replay 1.

Terraforming

Terraforming

1
Skill

Gain 7 Vigor.

The Sealed Throne

The Sealed Throne

1
Power

Whenever you play a card, gain 1 Star.

The Smith

The Smith

1
Skill

Forge 30.

Tyranny

Tyranny

1
Power

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. Exhaust.

Venerate

Venerate

1
Skill

Gain 2 Star.

Void Form

Void Form

3
Power

Ethereal. End your turn. The first 2 cards you play each turn are free to play.

Wrought in War

Wrought in War

1
Attack

Deal 7 damage. Forge 7.

Constellation

Constellation

0
Skill

Another player draws 1 card, gains 1 Energy, and gains 9 Block.

Plot

Plot

1
Skill

Next turn, ALL players draw 2 cards.

Tutor

Tutor

1
Skill

Another player chooses a card in their Draw Pile to add into their Hand.