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Gameplay
Dynamic Size Scaler (Based on MaxHP)
von Vipersdenv1
This is a small quality of life mod that adds some extra polish onto the concept of making the characters smol or large depending on how much max HP you've gained OR lost since the start of the run.
Erstellt
10. Juni 2026
Aktualisiert
23. Juni 2026
Beschreibung
Diese Beschreibung wird vom Mod-Autor auf Nexus Mods auf Englisch bereitgestellt.
A for fun mod that enables character scaling based on MaxHP gained/lost. It'll take the base you start at and calculate from there!
Features
Installation instructions
Can also be downloaded via steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=3750100547)
Just download and install it to your mods folder in Slay the Spire 2
UPDATED, works on newest official!
Requirements
BaseLib, ModConfig (I highly recommend get latest from steam workshop)
Oh.... and the cheese might be slightly more effective, don't ask me >.>
Features
- Visual real time sprite scaling on all hero models (including modded skins & potentially new characters)
- Visual FX & custom sound FX on scale change
- Personalized settings control via ModConfig for rates, min/max, FX inclusion, etc. etc.
- An optional add-on relic that plays around with these mechanics in real time during battle
Installation instructions
Can also be downloaded via steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=3750100547)
Just download and install it to your mods folder in Slay the Spire 2
UPDATED, works on newest official!
Requirements
BaseLib, ModConfig (I highly recommend get latest from steam workshop)
Oh.... and the cheese might be slightly more effective, don't ask me >.>