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Spire Radio
Sonstiges

Spire Radio

von Jlotv0.1.5

Easily put together a collection of songs and sound effects in mp3 format that will be played when you enter specific rooms.Switch between different profiles to create preset audio bundles and you can zip your audio bundles files to upload

Erstellt

18. März 2026

Aktualisiert

15. Mai 2026

Auf Nexus Mods ansehen

Beschreibung

Diese Beschreibung wird vom Mod-Autor auf Nexus Mods auf Englisch bereitgestellt.
About Spire Radio
Spire Radio is a mod for easily putting together your own audio atmosphere for Slay the Spire 2.
It currently supports mp3 files that users can load into their game files, as well as zip files as easily shareable collections of audio files.
Spire Radio will play the appropriate mp3 file from your computer when you enter a room, if you have set any for the type of room encountered.

Adding A Soundtrack
Simply drag & drop the mp3 you want to play whenever you encounter the room from your file system into the games window to load it.
In combat rooms you will be given the chance of two cards when you load a file:
  • For an MP3 file you are given the choice between registering the sound as a looping sound, or a oneshot sound, where a looping sound repeats, and a oneshot plays once immediately upon entering the combat, which may be more appropriate for sound effects.
  • For a ZIP file you are given the choice between loading the audio pack and not loading the audio pack. Make sure you trust the author of the zip file before accepting, as loading zip files from untrusted sources can lead to problems.
depending on the choice of card you make the file will be loaded in the selected way. This card selection behavior should be a pure UI functionality, if you find it changes gameplay, please report this to me.

Random Variants for Room Sounds
To add variants to randomly choose between for a room, name your file <ROOM_ID>.var<VariantName>.mp3 or  <ROOM_ID>.var<VariantName>.oneshot.mp3, when the room is entered, a random variant, or the base file will be chosen.

Adding a sound for low HP
You can configure a low HP reminder, for further information check the section "Navigating the file structure"
Create sound files in your audio packs folder named HP_<VALUE|PERCENT>_.mp3
Examples:

HP_VALUE_40.mp3 -> Will play while HP value is lower or equal to 40
HP_VALUE_20.oneshot.mp3 -> Will play once when HP drop below 21

HP_PERCENT_10.mp3 -> Will play while HP is lower or equal to 10% of max hp
HP_PERCENT_30.oneshot.mp3 -> Will play once when HP drops to under 31% of max hp



Installation

To install the mod make sure to first install BaseLib for STS2, it is available at https://github.com/Alchyr/BaseLib-StS2/tree/master and at https://www.nexusmods.com/slaythespire2/mods/103
Then install this mod in much the same fashion, put the SpireRadio folder from the zip file you download into your Slay The Spire 2/mods folder (create the folder if it does not exist, but make sure to install BaseLib as well.)
Playing with mods may appear to make your savegame disappear as STS2 keeps seperate savefiles for modded and unmodded play by default.


Switching your audio pack

Currently there is 10 audio pack slots (11 when you count not having a specific slot selected), an audio pack slot is a slot of sound files that you can switch to to have different profiles for different moods, or different players.


Navigating the file structure

The audio files that spire radio uses are structured in a specific way to allow the mod to easily identify the mp3 file associated with the room, utilizing the room id that the game uses as far as possible, ideally this should make the mod relatively compatible with other mods.
The sounds are located in the games mod folder, which may look like Slay The Spire 2/mods/SpireRadio, there is a subfolder here, named "sounds" which is where all sounds are stored for easy access and modification. The None profile stores its mp3 files directly in this sounds folder, other profiles create folders according to the name selected in config here.
Each sound file will be named <ROOM>.mp3 or <ROOM>.oneshot.mp3, a sound being oneshot on combat start depends on this name, renaming will change the behavior.


Creating an Audio pack (zip)

To create an audio pack to share with the world, first drag your files into the rooms you want to modify, or create the files directly if you have that expertise, zip all files in the folder (select them directly), and send the zip files to people. When they drag and drop it into their game in a run, it will load up your audio pack in their active audio pack slot.
Spire Radio | STS2 (Slay the Spire 2) Mod-Detail | STS2.GG