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A core library and visual engine designed to support my current and future Limbus Company character mods in StS 2.
Currently required for The Index Nursefather Yi Sang mod.
Full Details:
- Basics: SP starts at 0 each combat. It is used as a resource for E.G.O cards.
- Scaling: Gain SP equal to 100% of damage dealt and a flat 5 SP per kill. Lose SP equal to 200% of damage received.
- Detriments: Between -1 and -40 SP, you have a chance to deal reduced damage.
- Turn Skip: Between -35 and -45 SP, there is a chance to completely skip your turn (50% at -35 SP, 100% at -45 SP). After a skip, SP resets to 0.
Latest BaseLib Version (v3.1.4 as of 05/22/2026).
Please use Beta branch for the newest versions.
Due to a certain shader in this mod, please allow a 1 to 2 seconds wait time before clicking start run or continue in the main menu. Thank you.

Gameplay
Limbus Core
von Ekav1.1.2
This mod handles the Sanity System and generic Powers from Limbus Company.
Erstellt
20. Apr. 2026
Aktualisiert
23. Mai 2026
Beschreibung
Diese Beschreibung wird vom Mod-Autor auf Nexus Mods auf Englisch bereitgestellt.
Description
A core library and visual engine designed to support my current and future Limbus Company character mods in StS 2.
Currently required for The Index Nursefather Yi Sang mod.
Main features
- Sanity System (SP): A fully functional SP resource (ranging from -45 to 45) with unique mechanics and risk/reward thresholds.
- Status Library: Shared logic for Limbus specific mechanics: Poise, Sinking, Bleed, Burn, and more (supporting both Potency and Count).
- Damage Types: Introduces Slash, Pierce, and Blunt damage logic.
- Cinematic Visuals: - Limbus-style letterboxing with scrolling ink effects. - Automatic UI suppression during cinematic sequences. - Extended combat environments to allow for high-mobility animations. - All options are toggleable.
Sanity System (SP):
Full Details:
- Basics: SP starts at 0 each combat. It is used as a resource for E.G.O cards.
- Scaling: Gain SP equal to 100% of damage dealt and a flat 5 SP per kill. Lose SP equal to 200% of damage received.
- Detriments: Between -1 and -40 SP, you have a chance to deal reduced damage.
- Failure Chance: -(SP*3)% (e.g., -20 SP = 60% chance).
- Damage Reduction: Current -(SP*1.5)% (e.g., -30 SP = 45% reduction).
- Turn Skip: Between -35 and -45 SP, there is a chance to completely skip your turn (50% at -35 SP, 100% at -45 SP). After a skip, SP resets to 0.
Requirements
Latest BaseLib Version (v3.1.4 as of 05/22/2026).
Please use Beta branch for the newest versions.
Due to a certain shader in this mod, please allow a 1 to 2 seconds wait time before clicking start run or continue in the main menu. Thank you.
Localization & Help Wanted
- Korean: Fully translated by F_iS_ma. Thank you!
- Chinese: Used MTL. Proofread done. Thanks to kurumi_saikou!
- Japanese: Used MTL. Proofreading needed.
- I am looking for native/fluent speakers to help proofread! If you’d like to contribute, please open a Pull Request or contact me!