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Gameplay
Dota 2 Items as Consumable Relics
von BengaIv1.1.17
Adds familiar Dota 2 items as active, consumable relics that have a chance to drop in hallway fights
Erstellt
3. Mai 2026
Aktualisiert
16. Aug. 2026
Beschreibung
Diese Beschreibung wird vom Mod-Autor auf Nexus Mods auf Englisch bereitgestellt.
🎮 Check out my mods:
LegacySpire - Bring classic STS1 cards back into Slay the Spire 2
BetterCardRewards - Configure card rewards: set up to 10 choices per encounter, customize common/uncommon/rare rates, upgraded card chance, and the chance for rewards to be enchanted.
TransformOrBanish - adds gambling options to manipulate card rewards after each encounter
BossMechanics++ - Bosses that feel like bosses, with more complex mechanics, and requiring a stronger deck to beat, instead of raw HP ☠️
✨SpireCraft ✨ - Start new runs with completely unique modifiers and custom challenges that twist gameplay in interesting ways
CardOverhaul - Prefixes and Suffixes modifiers for cards , card sparkles and holo effects, custom enchantments and slots
RelicRewardChoice - Choose 1 of multiple relic choices after elites / treasure chests
RelicUpgrades - Upgrade base game relics up to +5 levels
RelicStudio - Lock relics from showing in runs, Create and share your own relics, and other utilities
Merchant Overhaul - Adds Gambler and Scholar merchants, booster packs, Casino Slots, unidentified cards, wax relics, stealing, selling, and Merchant Guild reputation discounts.
Got suggestions, feedback or bug reports? create a forum post in Discord: https://discord.gg/s4jAv9aatK
Dota 2 Relics
🌀 Abyssal Blade - Stun an enemy for 2 turns. Destroyed after 1 use.
✨ Aghanim's Blessing - Consume to replace your starter relic with its ancient version. Can only be looted once per run and cannot be found if you have Touch of Orobas.
👢 Arcane Boots - All allied players gain 1 Energy. Destroyed after 1 use.
💪 Armlet of Mordiggian - Lose 8 HP. Gain 5 Strength and 4 Plating. Destroyed after 4 uses.
🛡️ Black King Bar - Gain 3/2/1 Artifact. Purge and prevent non-player Status cards for that many turns. Destroyed after 3 uses.
🪞 Blade Mail - Reflect 85% of unblocked damage taken this turn. Destroyed after 2 uses.
🩸 Blood Grenade - On loot: gain +5 Max HP. On use: deal 5 damage to all enemies now and 15 damage next turn, then lose that Max HP. Destroyed after 1 use.
🪽 Boots of Travel - Your next map move can go to any node in the next row. Destroyed after 3 uses.
🧪 Bottle - Heal 7 HP and gain 1 Energy. Has 3 charges, goes empty at 0 charges, and refills at the start of each Act. Never destroyed.
⚡ Dagon - Spend all Energy. Deal 18 * X damage to an enemy, where X is Energy spent. Destroyed after 1 use.
🪓 Desolator - Gain 1 charge when an enemy dies, up to 30. Inflict 6 Vulnerable on an enemy. Vulnerable increases from 50% to 110% bonus attack damage based on charges. In multiplayer, only one random owner gains the charge. Destroyed after 1 use.
👻 Ethereal Blade - Target any creature, including yourself. They can't attack or be attacked, can't be targeted by attacks, and take 30% extra non-attack damage until their next turn. Upgrades Ghost Scepter by adding its remaining uses. Destroyed after 2 uses.
🌪️ Eul's Scepter of Divinity - Cyclone a target for 1 turn and remove non-player-created Status cards from your hand. Cycloned units can't attack or be attacked. Destroyed after 1 use.
👻 Ghost Scepter - Must be used before playing any Attack cards this turn. Until your next turn: you can't play Attack cards and you take no attack damage. Destroyed after 2 uses.
🔨 Giant's Maul - Your next Attack card deals 150% damage. Persists until used. Destroyed after 3 uses.
🪙 Hand of Midas - Deal 10 unblocked damage to an enemy. If this kills it, gain 30 gold. Destroyed after 2 uses.
🚫 Heaven's Halberd - Disarm an enemy for 1 turn, reducing its attack damage by 99. Destroyed after 1 use.
🐉 Hydra's Breath - Inflict Poison equal to 7.5% of an enemy's Max HP. Destroyed after 1 use.
🔪 Khanda - Your next Attack purges buffs from damaged enemies. Destroyed after 2 uses.
🌸 Lotus Orb - Target yourself or an ally. Cancel non-player Status cards this turn. Exhaust Status cards from hand and discard pile. Destroyed after 2 uses.
🪄 Magic Wand - Gains 1 stack when an enemy plays a non-Attack card, up to 20. Gain HP equal to stacks and Energy equal to 10% of stacks. Destroyed after 1 use.
🏅 Medallion of Courage - Target an enemy or ally, but not yourself. Apply 7 Plating to allies, or 4 Vulnerable to enemies. Destroyed after 3 uses.
☄️ Meteor Hammer - Costs 2 Energy. Apply Meteor Hammer to all enemies. Next turn, deal 15 damage and Stun affected enemies. The turn after, deal 10 damage. Destroyed after 1 use.
🐍 Orb of Venom - This turn, Attack cards apply Poison equal to unblocked damage dealt. Destroyed after 2 uses.
🔇 Orchid Malevolence - Silence an enemy for 3 turns. At the start of turn 4, deal bonus damage equal to 30% of damage it took while silenced. Destroyed after 2 uses.
🔥 Radiance - Always on: at the start of your turn, deal 3/6/9 damage to all enemies based on Act. Each enemy has a 12% chance to gain 1 Weak. Can only be looted once. Never destroyed.
🗡️ Dagger of Ristul - Take 3 unblocked damage. Gain 3 Strength. Destroyed after 3 uses.
🩸 Satanic - Heal for damage dealt by your next Attack card. Destroyed after 2 uses.
💍 Soul Ring - Lose 4 HP. Gain 1 Energy. Destroyed after 4 uses.
🏺 Urn of Shadows - Can only be looted once. Gains 1 stack when an enemy dies. In multiplayer, only one random owner gains the stack. Spend 1 stack to target each non-summon entity once per combat: allies gain 1 Regen; enemies take 2/4/6 damage per turn for 3 turns based on Act. Never destroyed.
LegacySpire - Bring classic STS1 cards back into Slay the Spire 2
BetterCardRewards - Configure card rewards: set up to 10 choices per encounter, customize common/uncommon/rare rates, upgraded card chance, and the chance for rewards to be enchanted.
TransformOrBanish - adds gambling options to manipulate card rewards after each encounter
BossMechanics++ - Bosses that feel like bosses, with more complex mechanics, and requiring a stronger deck to beat, instead of raw HP ☠️
✨SpireCraft ✨ - Start new runs with completely unique modifiers and custom challenges that twist gameplay in interesting ways
CardOverhaul - Prefixes and Suffixes modifiers for cards , card sparkles and holo effects, custom enchantments and slots
RelicRewardChoice - Choose 1 of multiple relic choices after elites / treasure chests
RelicUpgrades - Upgrade base game relics up to +5 levels
RelicStudio - Lock relics from showing in runs, Create and share your own relics, and other utilities
Merchant Overhaul - Adds Gambler and Scholar merchants, booster packs, Casino Slots, unidentified cards, wax relics, stealing, selling, and Merchant Guild reputation discounts.
Got suggestions, feedback or bug reports? create a forum post in Discord: https://discord.gg/s4jAv9aatK
Dota 2 Relics
🌀 Abyssal Blade - Stun an enemy for 2 turns. Destroyed after 1 use.
✨ Aghanim's Blessing - Consume to replace your starter relic with its ancient version. Can only be looted once per run and cannot be found if you have Touch of Orobas.
👢 Arcane Boots - All allied players gain 1 Energy. Destroyed after 1 use.
💪 Armlet of Mordiggian - Lose 8 HP. Gain 5 Strength and 4 Plating. Destroyed after 4 uses.
🛡️ Black King Bar - Gain 3/2/1 Artifact. Purge and prevent non-player Status cards for that many turns. Destroyed after 3 uses.
🪞 Blade Mail - Reflect 85% of unblocked damage taken this turn. Destroyed after 2 uses.
🩸 Blood Grenade - On loot: gain +5 Max HP. On use: deal 5 damage to all enemies now and 15 damage next turn, then lose that Max HP. Destroyed after 1 use.
🪽 Boots of Travel - Your next map move can go to any node in the next row. Destroyed after 3 uses.
🧪 Bottle - Heal 7 HP and gain 1 Energy. Has 3 charges, goes empty at 0 charges, and refills at the start of each Act. Never destroyed.
⚡ Dagon - Spend all Energy. Deal 18 * X damage to an enemy, where X is Energy spent. Destroyed after 1 use.
🪓 Desolator - Gain 1 charge when an enemy dies, up to 30. Inflict 6 Vulnerable on an enemy. Vulnerable increases from 50% to 110% bonus attack damage based on charges. In multiplayer, only one random owner gains the charge. Destroyed after 1 use.
👻 Ethereal Blade - Target any creature, including yourself. They can't attack or be attacked, can't be targeted by attacks, and take 30% extra non-attack damage until their next turn. Upgrades Ghost Scepter by adding its remaining uses. Destroyed after 2 uses.
🌪️ Eul's Scepter of Divinity - Cyclone a target for 1 turn and remove non-player-created Status cards from your hand. Cycloned units can't attack or be attacked. Destroyed after 1 use.
👻 Ghost Scepter - Must be used before playing any Attack cards this turn. Until your next turn: you can't play Attack cards and you take no attack damage. Destroyed after 2 uses.
🔨 Giant's Maul - Your next Attack card deals 150% damage. Persists until used. Destroyed after 3 uses.
🪙 Hand of Midas - Deal 10 unblocked damage to an enemy. If this kills it, gain 30 gold. Destroyed after 2 uses.
🚫 Heaven's Halberd - Disarm an enemy for 1 turn, reducing its attack damage by 99. Destroyed after 1 use.
🐉 Hydra's Breath - Inflict Poison equal to 7.5% of an enemy's Max HP. Destroyed after 1 use.
🔪 Khanda - Your next Attack purges buffs from damaged enemies. Destroyed after 2 uses.
🌸 Lotus Orb - Target yourself or an ally. Cancel non-player Status cards this turn. Exhaust Status cards from hand and discard pile. Destroyed after 2 uses.
🪄 Magic Wand - Gains 1 stack when an enemy plays a non-Attack card, up to 20. Gain HP equal to stacks and Energy equal to 10% of stacks. Destroyed after 1 use.
🏅 Medallion of Courage - Target an enemy or ally, but not yourself. Apply 7 Plating to allies, or 4 Vulnerable to enemies. Destroyed after 3 uses.
☄️ Meteor Hammer - Costs 2 Energy. Apply Meteor Hammer to all enemies. Next turn, deal 15 damage and Stun affected enemies. The turn after, deal 10 damage. Destroyed after 1 use.
🐍 Orb of Venom - This turn, Attack cards apply Poison equal to unblocked damage dealt. Destroyed after 2 uses.
🔇 Orchid Malevolence - Silence an enemy for 3 turns. At the start of turn 4, deal bonus damage equal to 30% of damage it took while silenced. Destroyed after 2 uses.
🔥 Radiance - Always on: at the start of your turn, deal 3/6/9 damage to all enemies based on Act. Each enemy has a 12% chance to gain 1 Weak. Can only be looted once. Never destroyed.
🗡️ Dagger of Ristul - Take 3 unblocked damage. Gain 3 Strength. Destroyed after 3 uses.
🩸 Satanic - Heal for damage dealt by your next Attack card. Destroyed after 2 uses.
💍 Soul Ring - Lose 4 HP. Gain 1 Energy. Destroyed after 4 uses.
🏺 Urn of Shadows - Can only be looted once. Gains 1 stack when an enemy dies. In multiplayer, only one random owner gains the stack. Spend 1 stack to target each non-summon entity once per combat: allies gain 1 Regen; enemies take 2/4/6 damage per turn for 3 turns based on Act. Never destroyed.