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Summon:
Oathkeeper 1 Energy Ancient
Summon 10(15). Osty's next attack deals additional damage equal to half his current HP.
Flesh and Bone 0 Energy Uncommon
Lose 3 HP. Summon 8(10).
Siphon Marrow 1 Energy Uncommon
Retain. Gain 1 Energy for every 10 Max HP Osty has. Osty loses 10 Max HP. Exhaust. (No longer Exhausts when upgraded)
Osty:
Encore 1 Energy Uncommon
Osty deals 7(10) damage to ALL enemies. At the start of your next turn, return this card to your hand.
Soul / Wisp:
Lantern Bearer 1 Energy Uncommon
Your Souls gain Retain. Add 1(2) Soul to your hand.
Gather Flame 0 Energy Uncommon
Osty deals 2(3) damage. Add 1 Wisp (Wisp+) to your hand.
Stygian Backflow 1(0) Energy Rare
The first 0-cost card you Exhaust each turn returns to your hand next turn.
Phosphorescence 1 Energy Rare
Whenever you play a card costing 3(2) or more, add 1 Wisp to your hand.
Night Parade X Energy Rare
Add X(X+1) Wisps to your hand. This turn, whenever you play a Wisp, Summon 3.
Doom:
Withering 1 Energy Uncommon
(Retain.) All enemies lose Strength equal to half their Doom stacks this turn. Exhaust.
Contagion 1 Energy Uncommon
Void. The first card that applies debuffs each turn applies 50%(100%) more stacks.
Short-lived Spell 0 Energy Uncommon
Apply 6(9) Doom. If this is the first time this card has been played this turn, draw 1 card.
Harbinger 2 Energy Uncommon
Gain 12(16) Block. This turn, whenever you take Attack damage, apply that much Doom to the attacker.
Void:
Void Beacon 1 Energy Rare
(Innate.) Whenever a Void card costing more than 0 is Exhausted, shuffle a 0-cost copy of it into your Draw Pile.
Overwrite 0 Energy Rare
Transform (and Upgrade) a card in your hand, then apply Void to it. Void.
Meta Progression:
Ownerless Property 1 Energy Skill
Apply 12(18) Doom to ALL enemies. Until the start of your next turn, if an Elite or Boss dies from Doom, gain a random Relic. Exhaust.
Multiplayer:
Rekindle 1 Energy Rare
Retain. Revive all dead players and restore 20% HP. Exhaust.
Unfinished Business 1 Energy Rare
Retain. Die immediately. Other players gain 3 Energy and draw 3 cards. (At the start of next turn, revive with 1 HP.) Exhaust.
Reworked Existing Cards:
Shroud 2 Energy Rare
At the end of your turn, for every 10 Doom on all enemies, gain 2(3) Block.
Soul Storm 1 Energy Rare
Deal 4(6) damage. Shuffle all Souls from your Exhaust Pile into your Draw Pile. Exhaust. (No longer Exhausts when upgraded)
Eidolon 2(1) Energy Rare
Apply Void to all cards in your hand. If there are 9 Void cards in your hand, gain 1 Intangible.
Legion of Bone 2 Energy Uncommon
Summon 6(8). Other players Summon an amount equal to Osty's current HP. Exhaust.
(Scrapped) Comprehend 1 Energy Uncommon
Draw 2(3) cards. Apply Void to a card in your hand. Void.
(Scrapped)The Scythe: downgraded to Uncommon
The Scythe: Base damage 13 → 16, upgraded base damage gains an additional +4
Glimpse Beyond: downgraded to Uncommon
Times Up: now has Retain by default, no longer Exhausts when upgraded
Pull Aggro: base values unchanged, upgraded Summon value 5 → 6
Shared Fate: base values unchanged, upgraded enemy Strength reduction 3 → 4
Necro Mastery: base Summon value 5 → 7
(Scrapped)Legion of Bone: base Summon value 6 → 8
Sic 'Em:
Whenever Osty attacks an enemy this turn, Summon 2 → 3
Upgrade no longer increases Summon value, now grants Retain instead
Drain Power:
Base damage 10 → 6
Drain Power+ now upgrades ALL cards in your Discard Pile
(Scrapped)Grave Warden:
Upgraded Block 11 → 10
Adds Soul → Soul+
Scourge:
Base Doom 13 → 11, now draws 2 cards.
Upgraded Doom 16 → 17, draw amount unchanged.
Sentry Mode:
Base cost 2 → 1. Upgraded version becomes Innate.
(Scrapped)Friendship:
Upgraded to Rare, base Strength gain reduced by 1.
Upgraded version becomes Innate.
Necrobinder is my favorite character in STS2, but the gameplay has felt increasingly awkward and directionless over time. In ascension 10, the only reliable way to win with the reworked Necrobinder became building oversized decks focused on raw physical damage, while many Soul- and Doom-related cards ended up feeling nearly useless. That direction never matched what I personally wanted from the character.
On top of that, the developers barely touched Necrobinder for several consecutive patches, so I decided to design my own ideal Necrobinder expansion mod.
I'm quite satisfied with the final result. Doom still feels somewhat disconnected from the rest of the archetypes, and that issue remains unresolved, but aside from that, the mod fixes many of the original card pool problems. The small-deck playstyle from version 0.99 is now viable again in the new version. Summon, Soul, and Doom builds are all playable, and the card pool now contains far more synergy and cross-archetype interactions.
Several previously weak cards, such as Sic 'Em and Times Up, now have meaningful roles in the new environment. Newly added cards like Encore can also serve as niche solutions against specific enemies. Overall, the mod gives Necrobinder a much wider variety of viable playstyles.
召唤:
誓约 1费 先古
召唤10(15)。奥斯提的下一次攻击额外造成奥斯提当前生命值一半的伤害。
骨肉相融 0费 罕见
失去3点生命。召唤8(10)。
吸髓 1费 罕见
保留。奥斯提每有10点最大生命,获得1费。奥斯提失去10点最大生命。消耗。(敲后去消耗)
奥斯提:
安可 1费 罕见
奥斯提对所有敌人造成7(10)点伤害。在你的下个回合开始时,将此卡返回你的手牌。
灵魂/鬼火:
提灯人 1费 罕见
你的所有灵魂获得保留。将1(2)张灵魂加入你的手牌。
取火 0费 罕见
奥斯提造成2(3)点伤害。将1张鬼火(鬼火+)加入你的手牌。
冥河倒流 1(0)费 稀有
你每回合消耗的第一张0费牌会在下回合返回你的手牌。
磷光 1费 稀有
每当你打出耗能大于等于3(2)费的牌时,将1张鬼火加入你的手牌。
百鬼巡游 X费 稀有
将X(X+1)张鬼火加入你的手牌。本回合你每打出一张鬼火,召唤3。
灾厄:
凋零 1费 罕见
(保留。)所有敌人在本回合失去等同于其灾厄层数一半的力量。消耗。
传染性 1费 罕见
虚无。你每回合第一次打出给予负面效果的卡牌,给予层数增加50%(100%)。
短命术 0费 罕见
给予敌人6(9)层灾厄。如果这是这张牌第一次在本回合被打出,则抽1张牌。
灾星 2费 罕见
获得12(16)点格挡。本回合你受到攻击伤害时,给予攻击者等量灾厄。
虚无:
虚空信标 1费 稀有
(固有。)每当一张耗能大于0费的虚无牌被消耗时,将其一张0费复制品放入你的抽牌堆。
覆写 0费 稀有
变化(并升级)一张手牌,并为其添加虚无。虚无。
局外收益:
无主之物 1费 技能
给予所有敌人12(18)层灾厄。直到下回合开始前,若有精英或首领因灾厄而死亡,你获得一个随机遗物。消耗。
多人:
回魂术 1费 稀有
保留。所有已死亡的玩家复活,并恢复20%血量。消耗。
未竟之事 1费 稀有
保留。你立刻死亡。其他玩家获得3能量,抽3张牌。(下回合开始时,以1点血量复活。)消耗。
原版卡牌重置:
厄运之衣 2费 稀有
你的回合结束时,所有敌人每有10层灾厄,你获得2(3)点格挡。
灵魂风暴 1费 稀有
造成4(6)点伤害。将你消耗牌堆中的所有灵魂放入你的抽牌堆。消耗。(敲后去消耗)
幻景 2(1)费 稀有
为所有手牌添加虚无。若手牌中有9张虚无牌,获得1层无实体。
骸骨军团 2费 罕见
召唤6(8)。其他玩家召唤奥斯提当前生命值。消耗。
(废案)领会 1费 罕见
抽2(3)张牌。为一张手牌添加虚无。虚无。
(废案)巨镰:降为罕见卡
巨镰:基础伤害13→16,敲后基础伤害再+4
彼岸一瞥:降为罕见卡
大限将至:自带保留,敲后去消耗
吸引仇恨:敲前数值不变,敲后召唤数值5→6
命运同担:敲前数值不变,敲后降低敌人力量数值3→4
亡灵精通:基础召唤数值5→7
(废案)骸骨军团:基础召唤数值6→8
紧追不放:
本回合奥斯提攻击敌人时召唤2 → 本回合奥斯提攻击敌人时召唤3
敲后不增加召唤数值,改为增加保留
能量汲取:
基础伤害数值10→6
能量汲取+可以升级弃牌堆中的所有牌
(废案)守墓人:
敲后提供格挡11→10
提供灵魂→灵魂+
鞭打:
基础灾厄数值13→11,抽2张牌。
敲后灾厄数值16→17,抽牌数不变。
哨位形态:
基础费用2→1。敲后固有。
(废案)友谊:
升为稀有卡,基础降低1力量。
敲后固有。
亡灵契约师是向导在塔2最喜欢的角色,但是游戏体验越打越抽象,新版骨妹在高进阶下通关唯一解变成了大卡组物理攻杀,卡组里一大堆灵魂和灾厄近乎废牌,实在不符合我对这个角色的期待。而且开发组连续好几个版本一点没动骨妹,所以向导尝试设计了一个自己理想中的骨妹拓展mod
最终的成品我自己挺满意,除了灾厄依旧有些游离于其他体系这个问题没解决,剩下的骨妹卡池问题解决了很多。0.99版本的小卡组玩法在新版本也可以玩了,召唤、灵魂、灾厄都可以玩,为卡池新增了一些联动,原本的弱卡,如紧追不放,大限将至,在新环境下也有了发挥,新增的安可等卡牌也可以作为一些敌人的特解,总的来说骨妹玩法更多样了

Gameplay
Guidas Necrobinder Expand
von GreatGuidav1
Add some new cards and modified some vanilla cards for Necrobinder
Erstellt
14. Mai 2026
Aktualisiert
14. Mai 2026
Beschreibung
Diese Beschreibung wird vom Mod-Autor auf Nexus Mods auf Englisch bereitgestellt.
New Cards:
Summon:
Oathkeeper 1 Energy Ancient
Summon 10(15). Osty's next attack deals additional damage equal to half his current HP.
Flesh and Bone 0 Energy Uncommon
Lose 3 HP. Summon 8(10).
Siphon Marrow 1 Energy Uncommon
Retain. Gain 1 Energy for every 10 Max HP Osty has. Osty loses 10 Max HP. Exhaust. (No longer Exhausts when upgraded)
Osty:
Encore 1 Energy Uncommon
Osty deals 7(10) damage to ALL enemies. At the start of your next turn, return this card to your hand.
Soul / Wisp:
Lantern Bearer 1 Energy Uncommon
Your Souls gain Retain. Add 1(2) Soul to your hand.
Gather Flame 0 Energy Uncommon
Osty deals 2(3) damage. Add 1 Wisp (Wisp+) to your hand.
Stygian Backflow 1(0) Energy Rare
The first 0-cost card you Exhaust each turn returns to your hand next turn.
Phosphorescence 1 Energy Rare
Whenever you play a card costing 3(2) or more, add 1 Wisp to your hand.
Night Parade X Energy Rare
Add X(X+1) Wisps to your hand. This turn, whenever you play a Wisp, Summon 3.
Doom:
Withering 1 Energy Uncommon
(Retain.) All enemies lose Strength equal to half their Doom stacks this turn. Exhaust.
Contagion 1 Energy Uncommon
Void. The first card that applies debuffs each turn applies 50%(100%) more stacks.
Short-lived Spell 0 Energy Uncommon
Apply 6(9) Doom. If this is the first time this card has been played this turn, draw 1 card.
Harbinger 2 Energy Uncommon
Gain 12(16) Block. This turn, whenever you take Attack damage, apply that much Doom to the attacker.
Void:
Void Beacon 1 Energy Rare
(Innate.) Whenever a Void card costing more than 0 is Exhausted, shuffle a 0-cost copy of it into your Draw Pile.
Overwrite 0 Energy Rare
Transform (and Upgrade) a card in your hand, then apply Void to it. Void.
Meta Progression:
Ownerless Property 1 Energy Skill
Apply 12(18) Doom to ALL enemies. Until the start of your next turn, if an Elite or Boss dies from Doom, gain a random Relic. Exhaust.
Multiplayer:
Rekindle 1 Energy Rare
Retain. Revive all dead players and restore 20% HP. Exhaust.
Unfinished Business 1 Energy Rare
Retain. Die immediately. Other players gain 3 Energy and draw 3 cards. (At the start of next turn, revive with 1 HP.) Exhaust.
Reworked Existing Cards:
Shroud 2 Energy Rare
At the end of your turn, for every 10 Doom on all enemies, gain 2(3) Block.
Soul Storm 1 Energy Rare
Deal 4(6) damage. Shuffle all Souls from your Exhaust Pile into your Draw Pile. Exhaust. (No longer Exhausts when upgraded)
Eidolon 2(1) Energy Rare
Apply Void to all cards in your hand. If there are 9 Void cards in your hand, gain 1 Intangible.
Legion of Bone 2 Energy Uncommon
Summon 6(8). Other players Summon an amount equal to Osty's current HP. Exhaust.
(Scrapped) Comprehend 1 Energy Uncommon
Draw 2(3) cards. Apply Void to a card in your hand. Void.
Balance Changes:
(Scrapped)The Scythe: downgraded to Uncommon
The Scythe: Base damage 13 → 16, upgraded base damage gains an additional +4
Glimpse Beyond: downgraded to Uncommon
Times Up: now has Retain by default, no longer Exhausts when upgraded
Pull Aggro: base values unchanged, upgraded Summon value 5 → 6
Shared Fate: base values unchanged, upgraded enemy Strength reduction 3 → 4
Necro Mastery: base Summon value 5 → 7
(Scrapped)Legion of Bone: base Summon value 6 → 8
Sic 'Em:
Whenever Osty attacks an enemy this turn, Summon 2 → 3
Upgrade no longer increases Summon value, now grants Retain instead
Drain Power:
Base damage 10 → 6
Drain Power+ now upgrades ALL cards in your Discard Pile
(Scrapped)Grave Warden:
Upgraded Block 11 → 10
Adds Soul → Soul+
Scourge:
Base Doom 13 → 11, now draws 2 cards.
Upgraded Doom 16 → 17, draw amount unchanged.
Sentry Mode:
Base cost 2 → 1. Upgraded version becomes Innate.
(Scrapped)Friendship:
Upgraded to Rare, base Strength gain reduced by 1.
Upgraded version becomes Innate.
Some Thoughts:
Necrobinder is my favorite character in STS2, but the gameplay has felt increasingly awkward and directionless over time. In ascension 10, the only reliable way to win with the reworked Necrobinder became building oversized decks focused on raw physical damage, while many Soul- and Doom-related cards ended up feeling nearly useless. That direction never matched what I personally wanted from the character.
On top of that, the developers barely touched Necrobinder for several consecutive patches, so I decided to design my own ideal Necrobinder expansion mod.
I'm quite satisfied with the final result. Doom still feels somewhat disconnected from the rest of the archetypes, and that issue remains unresolved, but aside from that, the mod fixes many of the original card pool problems. The small-deck playstyle from version 0.99 is now viable again in the new version. Summon, Soul, and Doom builds are all playable, and the card pool now contains far more synergy and cross-archetype interactions.
Several previously weak cards, such as Sic 'Em and Times Up, now have meaningful roles in the new environment. Newly added cards like Encore can also serve as niche solutions against specific enemies. Overall, the mod gives Necrobinder a much wider variety of viable playstyles.
新增卡牌:
召唤:
誓约 1费 先古
召唤10(15)。奥斯提的下一次攻击额外造成奥斯提当前生命值一半的伤害。
骨肉相融 0费 罕见
失去3点生命。召唤8(10)。
吸髓 1费 罕见
保留。奥斯提每有10点最大生命,获得1费。奥斯提失去10点最大生命。消耗。(敲后去消耗)
奥斯提:
安可 1费 罕见
奥斯提对所有敌人造成7(10)点伤害。在你的下个回合开始时,将此卡返回你的手牌。
灵魂/鬼火:
提灯人 1费 罕见
你的所有灵魂获得保留。将1(2)张灵魂加入你的手牌。
取火 0费 罕见
奥斯提造成2(3)点伤害。将1张鬼火(鬼火+)加入你的手牌。
冥河倒流 1(0)费 稀有
你每回合消耗的第一张0费牌会在下回合返回你的手牌。
磷光 1费 稀有
每当你打出耗能大于等于3(2)费的牌时,将1张鬼火加入你的手牌。
百鬼巡游 X费 稀有
将X(X+1)张鬼火加入你的手牌。本回合你每打出一张鬼火,召唤3。
灾厄:
凋零 1费 罕见
(保留。)所有敌人在本回合失去等同于其灾厄层数一半的力量。消耗。
传染性 1费 罕见
虚无。你每回合第一次打出给予负面效果的卡牌,给予层数增加50%(100%)。
短命术 0费 罕见
给予敌人6(9)层灾厄。如果这是这张牌第一次在本回合被打出,则抽1张牌。
灾星 2费 罕见
获得12(16)点格挡。本回合你受到攻击伤害时,给予攻击者等量灾厄。
虚无:
虚空信标 1费 稀有
(固有。)每当一张耗能大于0费的虚无牌被消耗时,将其一张0费复制品放入你的抽牌堆。
覆写 0费 稀有
变化(并升级)一张手牌,并为其添加虚无。虚无。
局外收益:
无主之物 1费 技能
给予所有敌人12(18)层灾厄。直到下回合开始前,若有精英或首领因灾厄而死亡,你获得一个随机遗物。消耗。
多人:
回魂术 1费 稀有
保留。所有已死亡的玩家复活,并恢复20%血量。消耗。
未竟之事 1费 稀有
保留。你立刻死亡。其他玩家获得3能量,抽3张牌。(下回合开始时,以1点血量复活。)消耗。
原版卡牌重置:
厄运之衣 2费 稀有
你的回合结束时,所有敌人每有10层灾厄,你获得2(3)点格挡。
灵魂风暴 1费 稀有
造成4(6)点伤害。将你消耗牌堆中的所有灵魂放入你的抽牌堆。消耗。(敲后去消耗)
幻景 2(1)费 稀有
为所有手牌添加虚无。若手牌中有9张虚无牌,获得1层无实体。
骸骨军团 2费 罕见
召唤6(8)。其他玩家召唤奥斯提当前生命值。消耗。
(废案)领会 1费 罕见
抽2(3)张牌。为一张手牌添加虚无。虚无。
数值调整:
(废案)巨镰:降为罕见卡
巨镰:基础伤害13→16,敲后基础伤害再+4
彼岸一瞥:降为罕见卡
大限将至:自带保留,敲后去消耗
吸引仇恨:敲前数值不变,敲后召唤数值5→6
命运同担:敲前数值不变,敲后降低敌人力量数值3→4
亡灵精通:基础召唤数值5→7
(废案)骸骨军团:基础召唤数值6→8
紧追不放:
本回合奥斯提攻击敌人时召唤2 → 本回合奥斯提攻击敌人时召唤3
敲后不增加召唤数值,改为增加保留
能量汲取:
基础伤害数值10→6
能量汲取+可以升级弃牌堆中的所有牌
(废案)守墓人:
敲后提供格挡11→10
提供灵魂→灵魂+
鞭打:
基础灾厄数值13→11,抽2张牌。
敲后灾厄数值16→17,抽牌数不变。
哨位形态:
基础费用2→1。敲后固有。
(废案)友谊:
升为稀有卡,基础降低1力量。
敲后固有。
一些别的感想:
亡灵契约师是向导在塔2最喜欢的角色,但是游戏体验越打越抽象,新版骨妹在高进阶下通关唯一解变成了大卡组物理攻杀,卡组里一大堆灵魂和灾厄近乎废牌,实在不符合我对这个角色的期待。而且开发组连续好几个版本一点没动骨妹,所以向导尝试设计了一个自己理想中的骨妹拓展mod
最终的成品我自己挺满意,除了灾厄依旧有些游离于其他体系这个问题没解决,剩下的骨妹卡池问题解决了很多。0.99版本的小卡组玩法在新版本也可以玩了,召唤、灵魂、灾厄都可以玩,为卡池新增了一些联动,原本的弱卡,如紧追不放,大限将至,在新环境下也有了发挥,新增的安可等卡牌也可以作为一些敌人的特解,总的来说骨妹玩法更多样了