Main vs Beta — Version Status Compare
See which versions the Slay the Spire 2 Main and Beta branches are on, whether they are currently in sync, and which card, relic, or boss changes are still beta-only.
Main (Live)Main
v0.107.1
Released Jun 19, 2026
Major Update #2: Beta Rollup, RNG Rework & Steam Workshop
View patch noteBetaBeta
v0.110.0
Released Jul 31, 2026
Beta v0.110.0: Mirage & Pillar of Creation Reverts, Keyboard-Only Mode & Form VFX
View patch noteBeta is 4 patches ahead of the live branch. · 42 days of beta-only changes
0cards touched0relics touched1enemies touched4Beta-only patches
Should you switch to Beta?
Stay on Main if…
You care about stability, multiplayer with friends on the main branch, or leaderboard runs that count on the live ladder.
Switch to Beta if…
You want the newest cards, relics, bosses, and balance changes early and don't mind the occasional bug or mid-patch rework.
What's in Beta but not yet in Main
New Content
(13)- –New keyboard-only control option (renamed from Full Keyboard), with a “Listening For Input” popup while remapping, updated remap-screen styling and improved input glyphs.v0.110.0
- –New Share button on the map screen that takes a screenshot of the entire map.v0.110.0
- –Interface polish: better selection-reticle contrast, a gray hyphen for missing bindings, clearer Steam Input status, better settings scrollbar placement in non-standard aspect ratios, and smarter initial hover with Winged Boots on controller.v0.110.0
- –Dowsing Rod: “Upon pickup, add 1 Dowsing to your Deck.” Dowsing is a 0-cost Quest that transforms into Abundance after entering 5 more ? rooms; Abundance is a 1-cost Ancient Skill that adds 1 of 3 (Upgraded) Powers to your hand, is free to play this turn and Exhausts.v0.109.0
- –Neow’s Sacrifice: “Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck.” Ambergris heals 50% of your max HP and grants an extra turn.v0.109.0
- –Diamond Diadem reworked: from halving enemy damage when you play 2 or fewer cards in a turn to “Start combat with 20 Block. Block is not removed at the start of your next turn.”v0.109.0
- –Orobos’ Sand Castle moved from Pool 1 to Pool 2; Darv blessing pools adjusted for more variety, with Energy relics appearing more often.v0.109.0
- –Tanx’s Meat Cleaver nerfed (HP gain 9 -> 5); Tezcatara’s Toybox buffed (relics 4 -> 5); Vakuu’s Fiddle buffed (card draw 2 -> 3); Vakuu’s Sere Talon and Distinguished Cape swapped downsides.v0.109.0
- –History Course relic nerfed: it now only repeats Attacks and no longer affects Skills.v0.109.0
- –First modded launch now copies unmodded saves into the modded save directory, while keeping modded and unmodded progress separate.v0.108.0
- –The game now explains the modded save copy behavior with a popup for new mod users.v0.108.0
- –Modding menu gains controller support, Workshop branch support checks are batched for faster loading, and Steam mods can take precedence over older local copies.v0.108.0
- –Mod serialization and multiplayer version mismatch handling were cleaned up to reduce false mismatch errors.v0.108.0
Balance Changes
(27)- –Mirage reverted to its pre-0.109.0 version — it once again grants Block equal to Poison on ALL enemies — and it no longer Exhausts.v0.110.0
- –Pillar of Creation reverted to trigger every time you create a card, with Block decreased from 3(4) -> 2(3).v0.110.0
- –Haze reworked: from cost 3 with Sly applying 4(6) Poison to ALL enemies to cost 2 applying 4(6) Poison and 1(2) Weak to ALL enemies (Sly removed).v0.110.0
- –Outbreak reworked from an Uncommon Power into a Rare 3-cost Skill: apply 9(12) Poison to ALL enemies and Poison triggers immediately.v0.110.0
- –Scare reworked and renamed to Sidestep: now “Next turn, gain 1(2) Energy.”v0.110.0
- –Well-Laid Plans cost increased from 1(0) -> 2(1); Echoing Slash rarity decreased from Rare to Uncommon.v0.110.0
- –Neow’s Abundance buffed: it now always creates Upgraded powers, and its upgrade lowers the Energy cost by 1.v0.110.0
- –Tezcatara’s Toasty Mittens reworked to Exhaust 1 card from your Hand instead of the top of your Draw Pile for 1 Strength; Tezcatara’s Seal of Gold gold loss decreased from 5 -> 3.v0.110.0
- –Nonupeipe’s Beautiful Bracelet now enchants 4 cards but Swift decreased from 3 -> 2; Fur Coat marks 8 combats; Signet Ring gold decreased from 999 -> 888.v0.110.0
- –Pael’s Relax Block increased 15(17) -> 16(18); Tanx’s Whistle costs 2 (was 3); Tanx’s Maul scaling increased 1(2) -> 2(3); Vakuu’s Fiddle card draw reverted to 2.v0.110.0
- –Ironclad: Mangle 15(20) -> 20(26) and Pact’s End 17(23) -> 18(24). Regent: Regalite reworked to grant 6 Block on the first created card each turn, Terraforming Vigor 6(8) -> 7(10), Crush Under 7(8) -> 8(9).v0.110.0
- –Necrobinder: Eidolon can no longer be generated mid-combat; Sacrifice Block is now triple Osty’s Max HP; The Scythe scaling 4(5) -> 5(7). Defect: Biased Cognition Focus 4(5) -> 5(6), Refract 9(12) -> 10(13), Rocket Punch now only reduces cost by 1 per Status, and Synchronize no longer Exhausts with its upgrade granting 3 temporary Focus.v0.110.0
- –Ironclad: Demon Form Strength 2(3) -> 3(4); Expect a Fight no longer blocks extra Energy gain; Primal Force’s Giant Rock 16(20) -> 20(24); Taunt Block 7(8) -> 6(7) and drops to Common; Bloodletting moves up to Uncommon; Cruelty drops to Uncommon; Dominate moves up to Rare.v0.109.0
- –Silent reworks: Mirage becomes a 0-cost Skill granting 1(2) Energy next turn; Well-Laid Plans becomes a Rare 1(0) Power that stops you discarding your hand (now also available in multiplayer); Expertise now draws 2(3) cards that gain Retain this turn.v0.109.0
- –Silent also gets an Outbreak buff (damage 3(4) -> 4(5)) and Accelerant drops from Rare to Uncommon.v0.109.0
- –Regent: Pillar of Creation reworked to trigger only on the first card you create each turn for 5(7) Block; Collision Course damage 11(15) -> 10(14).v0.109.0
- –Necrobinder: Eidolon reworked to play ALL Ethereal cards in your Exhaust Pile; Defect: Hyperbeam 28(36) -> 30(38), Sunder 24(32) -> 26(34), and Trash to Treasure’s upgrade now lowers its cost by 1 instead of granting Innate.v0.109.0
- –New Regent multiplayer card Tutor (Rare Skill, 1(0)): another player chooses a card in their Draw Pile to add into their Hand.v0.109.0
- –Multiplayer nerfs: Midnight 99(120) -> 60(72); The Ball scaling +15(25) -> +10(15); Blade Symphony costs 2(1) and its upgrade no longer increases Shiv count.v0.109.0
- –You can now play nearly any potion on another player, and map ink circles are the same for all players.v0.109.0
- –Aeonglass nerfed: Ebb move damage decreased from 26(32) -> 22(26) to lower its front-loaded damage.Aeonglassv0.109.0
- –Torchhead Amalgam buffed: it now starts with a new Strong Tackle move on turn 1, raising front-loaded damage from 18(22) -> 26(32).v0.109.0
- –Added a large batch of new multiplayer cards for Ironclad, Silent, Regent, Necrobinder, Defect and Colorless pools.v0.108.0
- –Ironclad gains multiplayer cards such as Midnight, Blaze and Outrage; Silent gains Blade Symphony, Concoct and Fade.v0.108.0
- –Regent, Necrobinder and Defect also receive new co-op tools, including Plot, Constellation, Underworld, Soulbound, Cacophony, Hibernate, One For All and Imitation Learning.v0.108.0
- –Enemy Block scaling in 2-player multiplayer was nerfed, while Beacon of Hope now costs 2 instead of 1.v0.108.0
- –Several single-player cards changed, including Compact, Momentum Strike, Scrape, Shatter, Soulstorm and multiple Silent / Regent / Necrobinder cards.v0.108.0
Bug Fixes
(17)- –Uncommon cards now show up slightly more often as intended; players can no longer discern shuffle order in certain scenarios; run history is centered on ultrawide screens.v0.110.0
- –Fixed Epoch unlocks earned at run end being lost and permanently blocking Timeline progress — affected saves are repaired on load; also fixed leaving the game-over screen mid-animation awarding a free Epoch unlock.v0.110.0
- –Tough Egg can now have 1 more max HP; Decimillipede displays stats correctly in the Bestiary; Bellows properly upgrades the extra card when Pendulum triggers on turn 1; Dowsing now shows its Abundance card preview.v0.110.0
- –Fixed Juggling copying the auto-played attack instead of the original when the third attack auto-plays another attack; fixed a typo in the Lantern Key event.v0.110.0
- –Multiplayer: Touch of Insanity no longer sticks a chosen card, Feral puts The Ball into your own hand, Imitation Learning and Tutor no longer softlock with Replay, and players can Abandon Run outside combat again; the “Report Bug” button is hidden in error dialogs when any player has mods.v0.110.0
- –Synced corrected Traditional Chinese translations to fix broken plural evaluation.v0.109.1
- –The issue only affected the Traditional Chinese (zht) language added in v0.109.0.v0.109.1
- –General: VSync option shows the correct state after restart; the “Power wears off” notification no longer blocks mouse input; placeholder Orb numbers no longer flash at combat start; scrolling menus snap correctly at low FPS.v0.109.0
- –Fixed Tanx’s Whistle preview snapping to the top-left corner; fixed spawn delays for Osty and Kaiser Krab, Fabricator animations, and Fat Gremlin sometimes spawning without its money bag.v0.109.0
- –Expose now properly triggers Hand Drill; Soulbound now shuffles souls into the Draw Pile instead of putting them on the bottom.v0.109.0
- –Multiplayer: fixes for One for All X-cost previews, Unmovable/Demonic Shield double Block, Imitation Learning cloning timing, Underworld applying Doom to players, The Ball interactions with History Course and combat-end divergence, Hibernate on dead players and its stack display, Huddle Up blocking card play, and card effects breaking when a player dies mid-resolution.v0.109.0
- –Also fixed divergence when a player is slow to enter combat, player icons rendering above map ink circles, and deprecated Epochs blocking multiplayer joins.v0.109.0
- –Saving is retried when antivirus or cloud sync briefly blocks the save file.v0.108.0
- –Many instances of weird RNG behavior were fixed, alongside Daily Run leaderboard loading issues.v0.108.0
- –Fixed a Bestiary softlock when opening it in a treasure room from a fresh save / reload.v0.108.0
- –Enemy, relic, potion, event and character-specific fixes cover softlocks, crashes, visual issues and incorrect card / relic interactions.v0.108.0
- –Multiplayer fixes target run divergence, reward transitions, Ascension changes, Daily Run seeds and event RNG consistency.v0.108.0
UI & Polish
(14)- –Form VFX added for characters’ unique forms; the Test Subject burn animation gains fire.v0.110.0
- –New polished portrait art for Constellation, Blade Symphony, Concoct, Tutor, Imitation Learning, Soulbound and Fade, plus beta portrait art for Sidestep.v0.110.0
- –“Potions” now renders gold and capitalized in descriptions; Slow power hovertip fixed; Diamond Diadem wording clarified; typos fixed in Abundance and Blade Symphony.v0.110.0
- –Translations updated for various languages with fixes for French, Italian, Russian, Thai, Turkish and Traditional Chinese.v0.110.0
- –Seeds are now 12 characters long with a larger internal seed; the faint white outline on the game cursor was removed.v0.109.0
- –New Epoch art for Annihilation, To Kill and Futility; assets for Dowsing Rod, Neow’s Sacrifice and Ambergris; beta portraits for Dowsing and Abundance; portraits for The Ball and Plot; new “Failed to join” text VFX.v0.109.0
- –Aeonglass’s double and heavy attack animations were swapped, with improved double-attack VFX.v0.109.0
- –Traditional Chinese (zht) added as a selectable language with English fallback, plus Source Han Serif TC and Noto Sans Mono CJK TC fonts.v0.109.0
- –Translations updated for various languages, errors fixed for French, Italian, Russian and Thai, and stale translations removed for the reworked Well-Laid Plans, Fuel, Outbreak, Sere Talon and Cacophony.v0.109.0
- –Custom Run screen now has a Randomize button that selects two good modifiers, one bad modifier and a random character.v0.108.0
- –Single-player run timer now pauses while the Pause Menu is open.v0.108.0
- –Bestiary now includes a stats section, event combat encounters, hidden duplicate animations for some monsters, a tweaked monster-list arrow and multiple animation fixes.v0.108.0
- –Added Wither portrait art, Aeonglass animations, updated Gremlin Merc animations, new Epoch art, Orb passive activation VFX, card removal VFX and Exhaust VFX.Aeonglassv0.108.0
- –Controller deadzones were set to 0.5 so joysticks feel less sensitive and triggers need slightly more press before input is received.v0.108.0
Other Changes
(14)- –The v0.109.0 Mirage experiment is over: Poison-based Mirage decks work again, and the card is stronger than before since it no longer Exhausts.v0.110.0
- –Pillar of Creation decks get their engine back at slightly lower output; Regalite is now the once-per-turn version.v0.110.0
- –Keyboard-only mode makes the game fully playable without a mouse or controller — worth testing and sending feedback to Mega Crit.v0.110.0
- –Silent keeps churning: Outbreak as a Rare burst-Poison Skill and Sidestep as a Mirage-like Energy card shift Poison and Energy evaluations once more.v0.110.0
- –No gameplay, balance or content changes in this hotfix.v0.109.1
- –Players using other languages are not affected.v0.109.1
- –Neow choices get more interesting: Dowsing Rod is a slow-burn quest toward a free Upgraded Power, while Neow’s Sacrifice is a high-risk, high-reward Ambergris play.v0.109.0
- –Diamond Diadem is now a reliable defensive opener instead of a niche low-card-count build-around.v0.109.0
- –Silent decks should be re-evaluated: Mirage as free next-turn Energy, Well-Laid Plans as hand retention, and Bloodletting’s rarity shift change early drafts for several characters.v0.109.0
- –Early Traditional Chinese support is rough but playable; more languages will follow once Mega Crit opens translator recruitment.v0.109.0
- –Mod players should no longer need to manually copy saves before trying the official modded launch path.v0.108.0
- –Custom Run Randomize is a new quick-start option for variety runs and challenge ideas.v0.108.0
- –Bestiary is still not a full numerical monster database, but the new stats and event-combat support make it more useful.v0.108.0
- –The multiplayer card batch is large enough that co-op deck evaluations should be revisited on the beta branch.v0.108.0
Beta-only patches
v0.110.0Beta Jul 31, 2026
Beta v0.110.0: Mirage & Pillar of Creation Reverts, Keyboard-Only Mode & Form VFX
v0.109.1Hotfix Jul 25, 2026
Beta Hotfix v0.109.1: Traditional Chinese Plural Fix
v0.109.0Beta Jul 17, 2026
Beta v0.109.0: New Neow Relics, Diamond Diadem Rework & Silent Redesigns
v0.108.0Beta Jul 2, 2026