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Custom Card Balance
par Bruiserv2.9.1
Custom Card Balance is a configurable card-balance mod for Slay the Spire 2. It provides optional adjustments for 51 cards while allowing players to enable or disable each adjustment independently.
Créé
2 juin 2026
Mis à jour
21 août 2026
Description
Cette description est fournie en anglais par l'auteur du mod sur Nexus Mods.
Description
Slay the Spire 2/
└── mods/
└── CustomCardBalance/
├── CustomCardBalance.dll
└── CustomCardBalance.jsonMain features
- Adjusts 46 cards across all five characters and the shared card pool.
- Adds an in-game settings panel with per-card toggles.
- Card toggles now default to OFF in version 2.4.0. Enable only the adjustments you want.
- Supports both the public game version and the beta game version with separate builds.
- Opens the panel from the main menu with F1.
- Preserves the current game's vanilla behavior when a card adjustment is disabled.
- Saves settings to the Godot user-data directory and exits the game so the new configuration can take effect after restart.
- Migrates settings from the previous RevertCardsMod configuration directory on first launch.
- Download the latest release archive.
- Extract the CustomCardBalance folder into the game's mods directory.
- Remove any previous RevertCardsMod folder from the same directory.
- Launch the game.
Slay the Spire 2/
└── mods/
└── CustomCardBalance/
├── CustomCardBalance.dll
└── CustomCardBalance.jsonMain features
- All card toggles now default to OFF.
- Dominate, Corrosive Wave, and Grave Warden have been added.
- Defragment and Hailstorm are no longer modified.
- Wraith Form no longer applies the custom “cannot gain Dexterity” downside.
- Hotfix now removes Exhaust from both versions.
- Coolant now triggers at the end of your turn.
- Biased Cognition now grants 3/4 Focus while keeping the combat-long Focus gain restriction.
- Forgotten Ritual: The upgrade removes Exhaust instead of granting additional Energy.
- Dominate: No longer applies Vulnerable. Gain Strength for each Vulnerable on the enemy. The upgrade removes Exhaust.
- Spite: Deals damage. If you lost HP this turn, draw 1 card.
- Acrobatics: Changes rarity from Uncommon to Common.
- Untouchable: Changes Block to 7/10.
- Anticipate: Changes temporary Dexterity to 3/4.
- Speedster: The upgrade increases trigger damage, but no longer grants Innate.
- Corrosive Wave: Whenever you draw a card this turn, apply 3/4 Poison to all enemies.
- Wraith Form: Gain 2/3 Intangible. The upgrade grants Retain.
- Voltaic: Reduces Energy cost from 3 to 2.
- Hotfix: Gain 2/3 temporary Focus. Both versions no longer Exhaust.
- Coolant: At the end of your turn, gain 3/4 Block for each unique Orb type you have.
- Biased Cognition: Gain 3/4 Focus. You cannot gain Focus for the rest of combat.
- Rainbow: Reduces Energy cost from 2 to 1.
- Glow: Gains Star and immediately draws 2 cards.
- Alignment: Reduces Star cost from 3 to 2.
- Void Form: Removes Ethereal. The upgrade increases the effect to the first 3 cards each turn.
- The Sealed Throne: The upgrade grants Innate instead of reducing Energy cost.
- Banshee's Cry: Reduces Energy cost from 9 to 6. The upgrade increases damage by 6 instead of reducing cost.
- Dirge: Removes Exhaust.
- Seance: Reduces Energy cost to 0. The upgraded card transforms the selected card into an upgraded Soul.
- Borrowed Time: No longer increases the cost of cards in hand. The upgrade grants 2 Energy.
- Debilitate: Increases damage and Weak duration.
- Grave Warden: Gain 8/10 Block. Add a Soul to your draw pile, or an upgraded Soul when upgraded.
- Defy: The upgrade grants +1 Block and +1 Weak instead of only increasing Block.
- Production: The upgrade removes Exhaust instead of granting additional Energy.
- Hidden Gem: Uses the Ver0.100-style random card targeting behavior and can target cards that already have Replay.
- Return to the main menu.
- Press F1 and get the Settings menu.
- Enable or disable individual card adjustments.
- Select Save and Exit and restart the game.