Patch Notes

Every Slay the Spire 2 patch in one place — version history, balance changes, card and relic diffs, and bug fixes.

2026

v0.110.0BetaLatestReleased 2026-07-31

Beta v0.110.0 : retour en arrière de Mirage et Pillar of Creation, mode clavier seul et VFX de formes

Le patch bêta du 31 juillet mélange équilibrage et retours partiels sur les refontes de la v0.109.0. Mirage et Pillar of Creation retrouvent leurs versions d’avant 0.109.0 avec de légers ajustements — Mirage redonne du Bloc selon le Poison ennemi et ne s’Exhaust plus, Pillar of Creation se déclenche à nouveau à chaque carte créée avec un Bloc réduit. Le patch ajoute aussi un mode de contrôle au clavier seul, un bouton Share sur la carte, de nouveaux portraits pour de nombreuses cartes, des VFX de formes pour les personnages, ainsi que de nombreux ajustements Ancients, personnages et multijoueur et des corrections.

  • •Mirage revient à sa version d’avant 0.109.0 (Bloc selon le Poison ennemi) et ne s’Exhaust plus
  • •Pillar of Creation se déclenche à nouveau à chaque carte créée, Bloc réduit de 3(4) à 2(3) ; Regalite refaite en version une fois par tour avec 6 Bloc
  • •Nouveau mode de contrôle au clavier seul et bouton Share qui capture toute la carte
v0.109.1HotfixReleased 2026-07-25

Hotfix bêta v0.109.1 : correction des pluriels en chinois traditionnel

Un tout petit hotfix bêta avec une correction importante pour les joueurs en chinois traditionnel : des traductions corrigées ont été synchronisées pour réparer l’évaluation des pluriels cassée avec le nouveau support zht de la v0.109.0.

  • •Traductions corrigées du chinois traditionnel synchronisées pour réparer l’évaluation des pluriels
  • •Aucun changement de gameplay ni d’équilibrage — le hotfix ne touche que les textes en chinois traditionnel
v0.109.0BetaReleased 2026-07-17

Beta v0.109.0 : nouvelles reliques de Neow, refonte de Diamond Diadem et refontes Silent

Le patch bêta du 17 juillet est une grosse mise à jour d’équilibrage et de contenu. Deux nouvelles reliques de Neow la dominent : Dowsing Rod ajoute la carte quête Dowsing, qui se transforme en Abundance, et Neow’s Sacrifice offre la potion exclusive Ambergris contre une malédiction Guilty. Diamond Diadem devient une relique de Bloc d’ouverture, Bloodletting passe Uncommon, Well-Laid Plans, Mirage et Expertise de Silent sont refaites, plusieurs cartes multijoueur sont nerfées, Aeonglass et Torchhead Amalgam échangent leurs dégâts d’ouverture, et le jeu gagne un support initial du chinois traditionnel ainsi qu’une longue liste de corrections.

  • •Deux nouvelles reliques de Neow : Dowsing Rod (ajoute la quête Dowsing, qui devient Abundance) et Neow’s Sacrifice (potion exclusive Ambergris plus malédiction Guilty)
  • •Diamond Diadem refaite : le combat commence avec 20 Bloc, non retiré au début du tour suivant
  • •Trois refontes Silent : Well-Laid Plans (Rare, on ne défausse plus sa main), Mirage (coût 0, Energy au tour suivant) et Expertise (pioche 2(3) avec Retain)
v0.108.0BetaReleased 2026-07-02

Beta v0.108.0 : copie des sauvegardes moddées, randomizer et cartes multi

Le patch bêta de juillet 2026 améliore la fiabilité des mods, la variété des Custom Runs, le Bestiary, les cartes multijoueur, l’UI, l’équilibrage et de nombreux bugs. Il ajoute la copie automatique des sauvegardes non moddées au premier lancement moddé, un bouton Randomize pour Custom Run, la pause du timer en solo dans le menu Pause, une section de stats du Bestiary, des animations pour Aeonglass et beaucoup de cartes coop.

  • •Au premier lancement avec mods, les sauvegardes non moddées sont copiées dans le dossier modded avec une fenêtre d’explication
  • •Custom Run reçoit un bouton Randomize : deux modificateurs positifs, un négatif et un personnage aléatoire
  • •En solo, le timer du run se met en pause quand le menu Pause est ouvert
v0.107.1MainReleased 2026-06-19

Mise à jour majeure #2 : fusion de la bêta, refonte du RNG et Steam Workshop

La deuxième grande mise à jour de la branche principale intègre quatre patchs bêta dans la version live. Aeonglass, le Bestiary, les équilibrages ennemis et cartes de v0.105-v0.107, la prise en charge de Steam Workshop et une grande refonte du RNG arrivent sur la branche Main. Elle apporte aussi une vaste passe de stabilité pour les sauvegardes, manettes, Linux, multijoueur, traductions, UI, art, audio et performances.

  • •La branche Main inclut maintenant le récent lot bêta : Aeonglass, Bestiary et les changements d’équilibrage v0.105-v0.107
  • •La refonte du RNG corrige les résultats aléatoires corrélés entre systèmes de run indépendants
  • •La prise en charge de Steam Workshop est en ligne, avec un chemin officiel d’abonnement et de mise à jour des mods
v0.107.0BetaReleased 2026-06-04

Beta Patch: Beta → Main Groundwork — Stability, Bug Fixes & Minor Balance

A deliberately smaller bi-weekly patch whose main purpose is to lay the groundwork for merging the beta branch into main. It is stability-first: a large bug-fix pass plus UI/UX/QoL and performance work, with only a few balance changes and art additions. Aeonglass is simplified (no longer applies Ebb), Skulking Colony is buffed further, and several cards across Ironclad, Regent and Necrobinder get tuned. Includes a new Defect power-up animation.

  • •Groundwork laid for moving the beta branch onto main — this patch is stability-first
  • •Aeonglass simplified: no longer applies the Ebb debuff; now gains Block on its Ebb move
  • •Skulking Colony buffed again: +1 Strength on its Strength-gain turn at high Ascension
May Bug FixesMainReleased 2026-05-29

Main Branch Patch: Beta Bug Fixes Merged to Live

The first main-branch update under the new bi-weekly cadence — a pure bug-fix rollup that brings tons of fixes from the beta branch over to main. Dozens of crash fixes (dying creatures, controller card pile, Linux combat and ICU), extensive controller/Steam Deck navigation fixes, and a long list of relic, event and multiplayer fixes. Note: the new Aeonglass boss and the Bestiary remain beta-only and are not part of this main update.

  • •First main-branch update under the new bi-weekly cadence — bug fixes only
  • •Many crash fixes: applying powers to dying creatures, controller card pile, Linux combat & ICU libraries
  • •Extensive controller / Steam Deck navigation fixes (shop, rest site, rewards, targeting)
v0.106.1HotfixReleased 2026-05-22

Beta Hotfix: Aeonglass Fixes & Wither Status Card Fixes

A quick beta hotfix with a couple of Aeonglass-related fixes and localization updates. The key gameplay change: Wither status cards can no longer be upgraded, and they no longer stick around in hand when given Retain by relics like Runic Pyramid.

  • •Wither status cards can no longer be upgraded
  • •Wither status cards no longer linger in hand when given Retain (e.g. Runic Pyramid)
  • •A couple of Aeonglass-related fixes and updated translations for various languages
v0.106.0BetaReleased 2026-05-21

Beta Patch: Enemy Balance Pass, Infested Prism Rework & Defect Adjustments

A balance-focused patch built around enemies. Infested Prism reworked, more tweaks to Skulking Colony, Aeonglass adjusted, plus card changes for every character — including a Fusion rework and Shatter nerf for Defect, Sealed Throne rework for Regent, and Follow Through renamed to Scare for Silent.

  • •Infested Prism reworked; Skulking Colony HP and Hardened Shell buffed, Smash removed
  • •Aeonglass moveset adjusted; Wither status and Withering Presence reworked
  • •Haunted Ship and Punch Construct movesets reworked
v0.105.1HotfixReleased 2026-05-08

Beta Hotfix: Aeonglass Bug Fixes & Multiplayer State Divergence

Quick hotfix addressing several bugs related to the new Aeonglass boss and multiplayer state divergences introduced in v0.105.0.

  • •Fixed Aeonglass first move intent showing a buff instead of a debuff
  • •Fixed Aeonglass boss music not playing correctly
  • •Fixed Ceremonial Beast background music transition on stun
v0.105.0BetaReleased 2026-05-07

Beta Patch: Aeonglass, Bestiary, Bi-Weekly Cadence & Defect Buffs

Doormaker is removed and replaced by Aeonglass as the new Act 3 boss. The in-game Bestiary arrives in its first form. Patch cadence officially shifts from weekly to bi-weekly. Major Defect buffs, Regent micro-tweaks, and three new Neow relics.

  • •Doormaker removed — Aeonglass is the new Act 3 boss
  • •Bestiary (first cut) added inside the Compendium
  • •Official shift from weekly to bi-weekly patching
v0.104.0BetaReleased 2026-04-24

Beta Patch: Baseline Difficulty, Doormaker Monitoring & Multiplayer Scaling Nerfs

Mega Crit adjusts baseline difficulty and begins monitoring Doormaker through data rather than immediate nerfs. Neow starts buffed, Ironclad cards reworked, and multiplayer scaling for several powers reduced.

  • •Lower Ascensions being softened gradually; high Ascensions remain mastery targets
  • •Doormaker monitored via metrics rather than immediately nerfed
  • •Neow's Fury and Neow's Booming Conch buffed
v0.103.2MainReleased 2026-04-16

Major Update #1: Live Branch Rollup (v0.100 – v0.103.1)

The first major live-branch update rolls up all beta changes from v0.100.0 through v0.103.1. Includes Ironclad and Silent reworks, Ascension 6 Inflation, new relics, Badges, shop economy changes, and extensive enemy tuning.

  • •Rolls up beta work from v0.100.0 through v0.103.1 into main branch
  • •Ascension 6 reworked from Gloom to Inflation
  • •New relics: Hefty Tablet, Neow's Talisman, Neow's Bones, Phial Holster, Winged Boots
v0.103.1HotfixReleased 2026-04-15

Beta Hotfix: Crash Fixes, Not Yet Block & Multiplayer Cleanup

Crash and rules hotfix before the main-branch rollup. Rest-site crashes fixed, Not Yet blocked from random combat generation, A10 score bugs patched, and multiplayer issues around Neow's Bones cleaned up.

  • •Rest-site and room-entry crashes fixed
  • •Not Yet blocked from random combat generation
  • •A10 score bugs fixed
v0.103.0BetaReleased 2026-04-09

Beta Patch: Friends Leaderboards, New Relics & Pre-Live Stabilization

Balance stabilization before the live rollout. Friends-only leaderboards, new score schema, three new relics, Not Yet for Ironclad, Grapple deprecated, and targeted nerfs to several bosses and enemies.

  • •Friends-only leaderboards enabled
  • •New score schema: win → badge count → time
  • •New relics: Neow's Bones, Phial Holster, Winged Boots
v0.102.0BetaReleased 2026-04-02

Beta Patch: Inflation Ascension, Borrowed Time Redesign & Badges

System consolidation patch. Ascension 6 reworked from Gloom to Inflation. Borrowed Time fully redesigned. Badges enter the game structure. Blade of Ink becomes an Inky Shiv generator.

  • •Ascension 6 fully reworked from Gloom to Inflation
  • •Borrowed Time fully redesigned into a burst-energy card
  • •Blade of Ink reworked into an Inky Shiv generator
v1.0.10MainReleased 2026-03-28

Ancient Relic Pools, Bug Fixes, Backgrounds

Five X-cost cards were reclassified as non-X-cost, three relics received description updates (Pael's Claw, Pael's Growth, Royal Stamp), and 31 monsters had their encounter tables or move sets adjusted.

  • •All for One, Bullet Time, Jackpot, Scrape, Transfigure no longer X-cost
  • •Ancient relic enchantment descriptions clarified (Pael's Claw, Pael's Growth)
  • •Royal Stamp relic effect text updated
v0.101.0BetaReleased 2026-03-27

Beta Patch: Rollbacks, Map Fixes & Gloom Walkback

Partial reversions and cleanup. Prepared restored, Borrowed Time and Capture Spirit reverted to stronger forms, Arsenal and Pendulum reworked, map generation improved, elites removed from floor 6.

  • •Prepared effectively restored to previous direction
  • •Borrowed Time and Capture Spirit reverted to stronger forms
  • •Arsenal and Pendulum reworked
v1.0.9MainReleased 2026-03-27

Mad Science Variants, Kobaru Bug Fixes, Beta Art Toggle

Five new monsters were added (Decimillipede segments, The Merchant???, Mysterious Knight), 25 cards had their combat-only description tags stripped, and Decimillipede received move-set updates.

  • •New monsters: Decimillipede Segment (Front / Middle / Back), The Merchant???, Mysterious Knight
  • •25 card descriptions cleaned up — removed [InCombat] tags
  • •Decimillipede move set revised
v1.0.8MainReleased 2026-03-25

Rich Monster Data & Detail Pages

A comprehensive pass over monster data: 111 monsters received updated encounter tables and move sets. Yummy Cookie relic was also revised.

  • •111 monsters had encounter tables and move sets updated
  • •Yummy Cookie relic description revised
v0.100.0BetaReleased 2026-03-20

Beta Patch: Major Post-Launch Update — Ironclad Rework, Doormaker & Shop Economy

First big post-launch beta patch. Major Ironclad reworks, Silent Prepared temporarily changed, Regent Glow revised, Doormaker and Skulking Colony reworked, new relics added, shop economy overhauled, and Phobia Mode introduced.

  • •Deprecated Card placeholder added for future card removals
  • •Ironclad: Dominate, Expect a Fight, Spite, Stoke reworked
  • •Silent: Prepared temporarily became Prepare
v1.0.4MainReleased 2026-03-20

SEO Overhaul, Tooltip Widget, Comparison Pages

All 576 cards, 289 relics and 63 potions had their data fields refreshed. Three abstract base powers (Temporary Dexterity, Temporary Strength, Temporary Strength Down) were removed from the data set.

  • •Full data refresh for 576 cards, 289 relics, 63 potions
  • •Removed 3 abstract base powers (Temporary Dexterity / Strength variants)
  • •31 events and 19 powers updated
v1.0.0MainReleased 2026-03-10

Initial Release

The initial Early Access release of Slay the Spire 2. All five characters (Ironclad, Silent, Defect, Regent, Necrobinder), 576 cards, 288 relics, 63 potions, 86 encounters, 64 events, 201 powers, and 57 epochs were established in the data.

  • •5 playable characters: Ironclad, Silent, Defect, Regent, Necrobinder
  • •576 cards, 288 relics, 63 potions at launch
  • •86 encounters and 64 events across all acts