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Gameplay
Dynamic Size Scaler (Based on MaxHP)
par Vipersdenv1
This is a small quality of life mod that adds some extra polish onto the concept of making the characters smol or large depending on how much max HP you've gained OR lost since the start of the run.
Créé
10 juin 2026
Mis à jour
23 juin 2026
Description
Cette description est fournie en anglais par l'auteur du mod sur Nexus Mods.
A for fun mod that enables character scaling based on MaxHP gained/lost. It'll take the base you start at and calculate from there!
Features
Installation instructions
Can also be downloaded via steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=3750100547)
Just download and install it to your mods folder in Slay the Spire 2
UPDATED, works on newest official!
Requirements
BaseLib, ModConfig (I highly recommend get latest from steam workshop)
Oh.... and the cheese might be slightly more effective, don't ask me >.>
Features
- Visual real time sprite scaling on all hero models (including modded skins & potentially new characters)
- Visual FX & custom sound FX on scale change
- Personalized settings control via ModConfig for rates, min/max, FX inclusion, etc. etc.
- An optional add-on relic that plays around with these mechanics in real time during battle
Installation instructions
Can also be downloaded via steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=3750100547)
Just download and install it to your mods folder in Slay the Spire 2
UPDATED, works on newest official!
Requirements
BaseLib, ModConfig (I highly recommend get latest from steam workshop)
Oh.... and the cheese might be slightly more effective, don't ask me >.>