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Gameplay
RngFix
par yuudong2v1.0.1
Fixes CRNG issues
Créé
16 juin 2026
Mis à jour
18 juin 2026
Description
Cette description est fournie en anglais par l'auteur du mod sur Nexus Mods.
Fixes CRNG issues.
- Keep 'Same seed, Same result'
Of course, there is different result between vanilla and modded.
- Every 'Randoms' follow the originally intended probability
I have confirmed through 500,000 simulations that the bias has disappeared, and I have personally verified that 'Pael's growth' appears even if 11 gold is obtained from the first reward. However, this is clearly insufficient verification, and if you feel otherwise, please leave a comment in the bugs section.
Sorry about multiplayer diversence issues. I'm trying to fix it but I cannot test multiplayer situation.
If an error occurs, please go to the end of "godot.log" located in the %appdata% - SlaytheSpire2 - logs folder and include the error details.
- Keep 'Same seed, Same result'
Of course, there is different result between vanilla and modded.
- Every 'Randoms' follow the originally intended probability
I have confirmed through 500,000 simulations that the bias has disappeared, and I have personally verified that 'Pael's growth' appears even if 11 gold is obtained from the first reward. However, this is clearly insufficient verification, and if you feel otherwise, please leave a comment in the bugs section.
Sorry about multiplayer diversence issues. I'm trying to fix it but I cannot test multiplayer situation.
If an error occurs, please go to the end of "godot.log" located in the %appdata% - SlaytheSpire2 - logs folder and include the error details.