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TheRifter Mod
par shadoethedoev1.5.0
A fully developed retro character for Slay the Spire 2. Likely about as strong as the Regent. Created by @Shadow-jj6fm. — Made with the STS2 Character Creator
Créé
23 juil. 2026
Mis à jour
27 juil. 2026
Description
Cette description est fournie en anglais par l'auteur du mod sur Nexus Mods.
CHECK OUT THE BIOMEX MOD!!!: TheBiomex Mod at Slay The Spire II Nexus - mods and community
This mod contains 20 Commons, 25 Uncommons, and 20 Rares to match the usual characters. It also has 2 basics and 1 token. New cards are unlikely, to not mess up the role or scaling.
Description
A fully developed retro character for Slay the Spire 2. Likely about as strong as the Regent. Created by @Shadow-jj6fm. — Made with the STS2 Character Creator
Expect a lot of magic.
Shows in rest sites, ancient dialogue, and character select.
New updates or fixes will not ruin your compendium or save! <3
Installation instructions
1. Unzip this file. You will see two folders:
TheRifterMod/ (this mod)
BaseLib/ (the modding library this mod is built on)
2. Copy BOTH folders into your Slay the Spire 2 mods folder:
Steam\steamapps\common\Slay the Spire 2\mods\
(create the mods folder if it isn't there yet). You should end
up with:
mods/
TheRifterMod/
BaseLib/
3. Launch Slay the Spire 2. The first time you run mods, the game
shows a mod-loading warning — accept it, then enable both
BaseLib and TheRifterMod in the in-game Mods menu and restart.
4. Your character appears on the character select screen.
Both folders are required. If BaseLib is already installed from
another mod, you can skip copying it — but keeping this copy is
safe (same version, it just overwrites).
Main features
I expect it to be moderately unbalanced but that's okay, this mod compiles several aspects of characters, creating a powerful spell summoning wizard that even has a poison attack. They specialize in power stacking, conditional scaling, HP‑for‑value trades, and explosive finishers.
New Playable Character: The Rifter, a retro pixel wanderer lost in a painted world.
60+ Custom Cards:
Custom Relics: Including the Magical Hourglass, designed to accelerate early scaling.
Unique Mechanics:
Custom Art:
English Localization
Recommended Playstyle
Requirements
BaseLib
BaseLib by Alchyr — https://github.com/Alchyr/BaseLib-StS2
Shout outs
Alchyr — GitHub - Alchyr/BaseLib-StS2: Mod for Slay the Spire 2 to standardize content additions · GitHub
Spencer — STS2 Character Mod Creator
MegaCrit — Mega Crit Games
The Great Initial List of Localization:
Starting relic
This mod contains 20 Commons, 25 Uncommons, and 20 Rares to match the usual characters. It also has 2 basics and 1 token. New cards are unlikely, to not mess up the role or scaling.
Description
A fully developed retro character for Slay the Spire 2. Likely about as strong as the Regent. Created by @Shadow-jj6fm. — Made with the STS2 Character Creator
Expect a lot of magic.
Shows in rest sites, ancient dialogue, and character select.
New updates or fixes will not ruin your compendium or save! <3
Installation instructions
1. Unzip this file. You will see two folders:
TheRifterMod/ (this mod)
BaseLib/ (the modding library this mod is built on)
2. Copy BOTH folders into your Slay the Spire 2 mods folder:
Steam\steamapps\common\Slay the Spire 2\mods\
(create the mods folder if it isn't there yet). You should end
up with:
mods/
TheRifterMod/
BaseLib/
3. Launch Slay the Spire 2. The first time you run mods, the game
shows a mod-loading warning — accept it, then enable both
BaseLib and TheRifterMod in the in-game Mods menu and restart.
4. Your character appears on the character select screen.
Both folders are required. If BaseLib is already installed from
another mod, you can skip copying it — but keeping this copy is
safe (same version, it just overwrites).
Main features
I expect it to be moderately unbalanced but that's okay, this mod compiles several aspects of characters, creating a powerful spell summoning wizard that even has a poison attack. They specialize in power stacking, conditional scaling, HP‑for‑value trades, and explosive finishers.
New Playable Character: The Rifter, a retro pixel wanderer lost in a painted world.
60+ Custom Cards:
- HP‑sacrifice skills
- Block‑interaction attacks
- Power‑based scaling
- Unique recursion mechanics
- A signature finisher: Riftbreaker
Custom Relics: Including the Magical Hourglass, designed to accelerate early scaling.
Unique Mechanics:
- Cards that return when Block breaks
- Strength from defensive play
- Powers that snowball into late‑fight nukes
Custom Art:
- Pixel sprites
- Dozens of unique card portraits
English Localization
Recommended Playstyle
- Use HP as a resource early
- Finish fights with Riftbreaker before bosses finish you DifficultyHigh ceiling, low forgiveness.
Requirements
BaseLib
BaseLib by Alchyr — https://github.com/Alchyr/BaseLib-StS2
Shout outs
Alchyr — GitHub - Alchyr/BaseLib-StS2: Mod for Slay the Spire 2 to standardize content additions · GitHub
Spencer — STS2 Character Mod Creator
MegaCrit — Mega Crit Games
The Great Initial List of Localization:
- Strike — Deal {Damage:diff()} damage.
- Defend — Gain {Block:diff()} Block.
- Voiding — Discard your entire hand. Deal {Damage:diff()} damage to ALL enemies. Lose 1 HP.
- Forcefield — Gain {Block:diff()} Block. Lose 1 HP.
- Spirit Spawning — Deal 1 damage 3 time(s). Heal {Heal:diff()} HP. Apply {StrengthPower} Strength.
- Magic Bow — Deal 5 damage 3 time(s). Apply {WeakPower} Weak.
- Time Strike — Deal {Damage:diff()} damage to ALL enemies. Lose 1 HP.
- Constellation — Deal {Damage:diff()} damage. Gain {Block:diff()} Block.
- Echoing Slice — Deal 4 damage 8 time(s).
- Midas Missile — Deal {Damage:diff()} damage. Gain 8 Gold.
- Teleport — Gain {Block:diff()} Block. Draw {Cards:diff()} card(s).
- Implode — Discard 1 card(s). Deal {Damage:diff()} damage. If your exhaust pile has 8+ cards, deal 25 more.
- Unlimited Blast — If you have 5 or more Block: Deal {Damage:diff()} damage. Lose 3 HP.
- Rewind — Heal {Heal:diff()} HP.
- Nebula Muscle — If your last card was an Attack: Apply Strength to yourself equal to current Block.
- Final Shatter — {IfUpgraded:show:Deal 28 damage to ALL enemies. Apply 200 Vulnerable to self.|Deal {Damage:diff()} damage to ALL enemies. Apply {VulnerablePower:diff()} Vulnerable to self.} While in the discard pile, returns to your hand when your Block is broken.
- World Absorbing — Apply Thorns to yourself equal to cards in hand. Lose 1 HP.
- Rift Scry — Scry {Scry:diff()}.
- Rift Artifact — Apply {ArtifactPower} Artifact.
- Manifest Ghost — Apply {BlurPower} Blur. If you have no Block: Discard 1 card(s). Lose 1 HP.
- Magic Haste — Apply {DexterityPower} Dexterity. While in the discard pile, returns to your hand when your Block is broken.
- Conjuration — Draw {Cards:diff()} card(s). Costs 1 less this turn whenever you play a Power.
- War Cry — If your hand is all Attacks: Gain 2 Max HP. Otherwise: Gain 1 Energy.
- Rift Potion — If the enemy has 30 or less HP, kill it. Obtain a random potion.
- Stab — {IfUpgraded:show:A simple jab. Deal 10 damage.|A simple jab. Deal {Damage:diff()} damage.}
- Bored Eyeball — Add a Shiv to your hand. Apply {ConfusedPower} Confused.
- Scaling Shield — Gain Block equal to your Strength stacks.
- Shared Pain — Apply {PoisonPower} Poison. Lose 6 HP.
- Magical Shield — If your last card was a Power: Gain {Block:diff()} Block. Otherwise: Gain 15 Block.
- Fortifying Smash — Deal {Damage:diff()} damage to ALL enemies. If you have no Block: Gain {Block:diff()} Block.
- Power Sword — If your last card was a Power: Deal {Damage:diff()} damage. Deal {Damage:diff()} damage to ALL enemies.
- Orb Swarm — Deal 1 damage 10 time(s).
- Bullet — Deal {Damage:diff()} damage. Draw {Cards:diff()} card(s).
- Wall Spell — Double your current Block.
- Vortex Shield — Apply {PlatingPower} Plating. Apply {BlurPower} Blur.
- Return — Put a card from your discard on top of your draw pile. Lose 1 HP.
- Consumption Spell — Heal {Heal:diff()} HP.
- Congruity — If you have 4 or more Block: Gain {Energy:diff()} Energy.
- Weak Helmet — If you have Weak: Gain {Block:diff()} Block. Otherwise: Gain 4 Block.
- Look Through Bag — Draw {Cards:diff()} card(s). Apply {VulnerablePower} Vulnerable.
- Destroy — If the enemy has 12 or less HP, kill it.
- Double Defend — Gain {Block:diff()} Block. Gain {Block:diff()} Block.
- Passive Shield — Gain {Block:diff()} Block. While in your hand, when an enemy attacks you: Gain 1 Block.
- Cycle Spell — Deal {Damage:diff()} damage. Apply {VulnerablePower} Vulnerable. Gain {Block:diff()} Block. Draw {Cards:diff()} card(s).
- Energetic Bash — Deal {Damage:diff()} damage. Gain {Energy:diff()} Energy.
- Pocket Sand! — Deal {Damage:diff()} damage. Apply {WeakPower} Weak. If the enemy intends to Attack: Gain {Block:diff()} Block.
- Quick Sort — Draw {Cards:diff()} card(s). Discard 1 card(s). If you played 2+ cards this turn: Apply {DexterityPower} Dexterity.
- Heavy Greatsword — Deal {Damage:diff()} damage to ALL enemies. Apply {WeakPower} Weak. Gain {Block:diff()} Block. Add a Shiv to your hand.
- Rifter's Wand — Deal 5 damage 2 time(s). If you played 1+ Attacks this turn: Deal {Damage:diff()} damage.
- Vulnerability Spray — {IfUpgraded:show:Apply 18 Vulnerable to ALL enemies.|Apply 12 Vulnerable to ALL enemies.}
- Slice — Deal 1 damage 3 time(s). Draw {Cards:diff()} card(s).
- Scratch — Apply {StrengthPower} Strength. Deal 3 damage 2 time(s).
- Giant Fireball — Deal {Damage:diff()} damage to ALL enemies. Discard 3 card(s).
- Rift Echo — Deal {Damage:diff()} damage. While in your hand, whenever you attack: Apply 2 Strength.
- Phase — Gain {Block:diff()} Block. While in your hand, whenever you gain Block: Gain 2 Block.
- Rift Punch — Deal {Damage:diff()} damage. If the enemy has a debuff: Draw {Cards:diff()} card(s).
- Rift Needle — Deal {Damage:diff()} damage to a random enemy 2 time(s). Lose 1 HP.
- Surge — Deal {Damage:diff()} damage. If you haven't played a Skill this turn: Gain {Energy:diff()} Energy.
- Rift Anchor — Gain {Block:diff()} Block. Discard your entire hand.
- Shift — Reduce the cost of a random card in your hand by 3 this combat.
- Poison Bubble — {IfUpgraded:show:Apply 9 Poison to ALL enemies. Apply 3 Poison to self.|Apply 9 Poison to ALL enemies. Apply 3 Poison to self.}
- Prepared Parry — If the enemy intends to Attack: Gain {Block:diff()} Block. If the enemy intends to Block: Deal {Damage:diff()} damage.
- Heart Slash — Deal {Damage:diff()} damage. Heal {Heal:diff()} HP. Gain 1 Max HP.
- Dice — Deal {Damage:diff()} damage to a random enemy 6 time(s). Upgrade a random card in your hand.
- Early Overdrive — If you have 1+ Energy: Gain {Energy:diff()} Energy.
- Rift Pulse — If your HP is below 60: Apply {DexterityPower} Dexterity.
- Riftbreaker — Deal {Damage:diff()} damage. Costs 1 less for the rest of combat whenever you play a card.
- Rift — Draw {Cards:diff()} card(s).
Starting relic
- Magical Hourglass - Adds Rift at the start of combat.