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Loads custom card textures
Put your card textures in `path/to/Slay the Spire 2/CustomCardTextures`.
They should be in the format of `CustomCardTextures/{Character/TypeName}/{CardName}.png` (currently only files ending in .png are supported)
e.g. `Slay the Spire 2/CustomCardTextures/silent/bouncing_flask.png`
Valid types for the subfolder name are:
ironclad, silent, regent, necrobinder, defect, colorless, event, status, curse, token, quest
Images should ideally be in a 25:19 or 1.3157894737 aspect ratio. e.g. 250x190 for a small image or 1000x760 for a large image, with the full image cards such as the ancient cards being an exception. Those can either go in a class subfolder or the event subfolder, depending on the card, and should be an aspect ratio of roughly 62:87 or 0.7126436782, e.g. 310x435
Strikes and defends are named strike_character.png and defend_character.png, e.g. ironclad/strike_ironclad.png
If you wish to create and distribute a texture pack, textures will also be loaded from the mods directory in `path/to/Slay the Spire 2/mods/CustomCardTextures`.
This allows mod managers such as Vortex to handle any conflicts between packs and allow users to decide which packs should have the highest priority.
Textures loaded from images in the base game folder have a higher priority than those in the mods folder.
To distribute a pack, ensure the zip file contents look like the following so that Vortex can install it properly:
```
zip root
┣ mods/
┃ ┗ CustomCardTextures/
┃ ┗ silent/
┃ ┗ bouncing_flask.png
```
Steam Workshop
To distribute packs on Steam workshop, put the `CustomCardTextures` folder inside the `content` folder of the sts2-mod-uploader template folder for your pack
e.g:
```
📦sts2-mod-uploader
┣ 📂MyTexturePack
┃ ┗ 📜content
┃ ┗ 📜CustomCardTextures
┃ ┗ 📜silent
┃ ┗ 🖻bouncing_flask.png
```
Vortex
1. Go to the NexusMods listing for the mod
2. Click "Mod manager download"
3. Enjoy
Steam Workshop
1. Go to the Steam Workshop page for the mod
2. Click "Subscribe"
3. Enjoy
Manual
1. Go to your Slay the Spire 2 install folder, this is the folder that contains the game executable as well as the `data_sts2_{platform}` folder.
2. Create a folder named `mods`
3. Download the latest release
4. Extract it to the mods folder so it looks like the following:
```
Slay the Spire 2/
┣ 📂mods/
┃ ┗📜CustomCardTextureLoader/
┃ ┗📦CustomCardTextureLoader.dll
┃ ┗ 🖹 CustomCardTextureLoader.json
```
Source: https://github.com/phantomgamers/CustomCardTextureLoader

Autres
Custom Card Texture Loader
par phantomgamersvv1.2.0
Loads custom card textures
Créé
24 mars 2026
Mis à jour
19 juin 2026
Description
Cette description est fournie en anglais par l'auteur du mod sur Nexus Mods.
Custom Card Texture Loader for Slay the Spire 2
Loads custom card textures
Usage
Put your card textures in `path/to/Slay the Spire 2/CustomCardTextures`.
They should be in the format of `CustomCardTextures/{Character/TypeName}/{CardName}.png` (currently only files ending in .png are supported)
e.g. `Slay the Spire 2/CustomCardTextures/silent/bouncing_flask.png`
Valid types for the subfolder name are:
ironclad, silent, regent, necrobinder, defect, colorless, event, status, curse, token, quest
Images should ideally be in a 25:19 or 1.3157894737 aspect ratio. e.g. 250x190 for a small image or 1000x760 for a large image, with the full image cards such as the ancient cards being an exception. Those can either go in a class subfolder or the event subfolder, depending on the card, and should be an aspect ratio of roughly 62:87 or 0.7126436782, e.g. 310x435
Strikes and defends are named strike_character.png and defend_character.png, e.g. ironclad/strike_ironclad.png
Texture Pack Creators
If you wish to create and distribute a texture pack, textures will also be loaded from the mods directory in `path/to/Slay the Spire 2/mods/CustomCardTextures`.
This allows mod managers such as Vortex to handle any conflicts between packs and allow users to decide which packs should have the highest priority.
Textures loaded from images in the base game folder have a higher priority than those in the mods folder.
To distribute a pack, ensure the zip file contents look like the following so that Vortex can install it properly:
```
zip root
┣ mods/
┃ ┗ CustomCardTextures/
┃ ┗ silent/
┃ ┗ bouncing_flask.png
```
Steam Workshop
To distribute packs on Steam workshop, put the `CustomCardTextures` folder inside the `content` folder of the sts2-mod-uploader template folder for your pack
e.g:
```
📦sts2-mod-uploader
┣ 📂MyTexturePack
┃ ┗ 📜content
┃ ┗ 📜CustomCardTextures
┃ ┗ 📜silent
┃ ┗ 🖻bouncing_flask.png
```
Installation
Vortex
1. Go to the NexusMods listing for the mod
2. Click "Mod manager download"
3. Enjoy
Steam Workshop
1. Go to the Steam Workshop page for the mod
2. Click "Subscribe"
3. Enjoy
Manual
1. Go to your Slay the Spire 2 install folder, this is the folder that contains the game executable as well as the `data_sts2_{platform}` folder.
2. Create a folder named `mods`
3. Download the latest release
4. Extract it to the mods folder so it looks like the following:
```
Slay the Spire 2/
┣ 📂mods/
┃ ┗📜CustomCardTextureLoader/
┃ ┗📦CustomCardTextureLoader.dll
┃ ┗ 🖹 CustomCardTextureLoader.json
```
Source: https://github.com/phantomgamers/CustomCardTextureLoader