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Who carried? Who slacked? Who didn't play as a team?
A WoW Skada-inspired combat analytics HUD for Slay the Spire 2. Track damage, block, energy, card efficiency, and more — in real time, per fight or across your entire run.
More Mods by PiPiFanDev
17 Stat Categories
Offense
Hover any bar to see structured breakdowns — headers, stat lines, mini-bars, and contextual hints. 15 of 17 categories have detailed tooltips.
Multi-Window
Open multiple stat windows, each with independent category, view, position, and size. Drag edges to resize. Window positions and sizes are persisted across sessions.
Compact Mode
Toggle a denser meter-only layout that hides footer controls — ideal for smaller screens or when you just want the numbers.
Data Persistence
Install ModConfig (optional) for in-game settings:
Extract DamageMeter.dll, DamageMeter.pck, and DamageMeter.json into:
<Game Install>/mods/DamageMeter/Compatibility
Made by 皮一下就很凡 (piyixiajiuhenfen)
Bilibili Channel | Demo Video
Special thanks: 写代码的M4tr1x — macOS compatibility support
Feedback and bug reports welcome!

Gameplay
Skada Damage Meter
par PiPiFanDevv1.7.6
WoW Skada-inspired combat stats HUD. 17 stat categories: damage, block, overkill, rDPS assist, card efficiency, energy, potions, debuffs, death log, records & more. Dashboard, per-turn charts, tooltip details, co-op ready. Optional
Créé
11 mars 2026
Mis à jour
17 juil. 2026
Description
Cette description est fournie en anglais par l'auteur du mod sur Nexus Mods.
Skada: Damage Meter
Who carried? Who slacked? Who didn't play as a team?
A WoW Skada-inspired combat analytics HUD for Slay the Spire 2. Track damage, block, energy, card efficiency, and more — in real time, per fight or across your entire run.
More Mods by PiPiFanDev
- QuickLink — Multiplayer quick rewind. Host-controlled checkpoint rollback with auto-rejoin and auto-ready.
- Rewind — Single-player turn rewind with room checkpoints, fair mode, and NoUndo badge.
- SpeedX — Up to 20x combat speed. Auto-end turn, auto-loot, quick play, lethal guard.
- ModConfig — Universal mod settings framework. Adds a "Mods" tab to the game's settings panel.
17 Stat Categories
Offense
- Damage Dealt — Total output per player
- DPT (Damage Per Turn) — Per-turn damage trend
- Overkill — Wasted damage beyond lethal
- rDPS (Raid DPS) — Assist damage attribution with two-phase algorithm (additive + multiplicative). Tracks 9 powers including Vulnerable, Flanking, Knockdown, Slow, Weak, Shrink, Leadership, Strength, and Frail.
- Assist Damage — Damage you enabled for teammates
- Damage Taken — Actual HP lost
- Block Gained — Total block generated
- Assist Block — Block you provided to teammates
- Damage Prevented — Damage absorbed by block
- Energy — Spent vs wasted energy
- Cards Played — Total cards used
- Card Flow — Draw, discard, exhaust, retain
- Card Efficiency — Damage per energy spent
- Potions Used — Potion consumption tracking
- Debuffs Applied — Debuff stacks dealt (including Strangle proportional split and Misery spreading attribution)
- Death Log — Timeline of lethal damage sources
- Records — Lifetime bests: highest hit, best turn, most output, etc. Persisted across runs
- Hero Summary — KPI cards per player (damage, block, cards, energy)
- 4-Tab layout: Offense / Defense / Resources / Analysis
- Dynamic charts: line charts, horizontal bar charts, trend graphs
- Click any category card to drill down
Hover any bar to see structured breakdowns — headers, stat lines, mini-bars, and contextual hints. 15 of 17 categories have detailed tooltips.
Multi-Window
Open multiple stat windows, each with independent category, view, position, and size. Drag edges to resize. Window positions and sizes are persisted across sessions.
Compact Mode
Toggle a denser meter-only layout that hides footer controls — ideal for smaller screens or when you just want the numbers.
Data Persistence
- Combat data is saved to JSON — survives Save/Load and multiplayer disconnects. No more losing your stats mid-run.
- Records (lifetime bests) persist across all runs.
- Window layout (position, size, category) persists across sessions.
- F7 — Toggle HUD on/off (rebindable via ModConfig)
- Right-click category title (e.g. "Damage Dealt") — Switch to a different stat category
- Right-click "Current Combat" — Switch between current combat / overall run / per-segment views
- Left-click + hold title bar — Drag to move the window
- Drag any edge or corner — Freely resize the window in any direction
- Left-click bar — Drill into player details
- Hover bar — Rich tooltip
- Esc — Close dashboard
Install ModConfig (optional) for in-game settings:
- UI Scale (50-200%) and Font Size (80-150%)
- Window Opacity (30-100%)
- Max Bars per window (3-30)
- Compact Mode toggle
- Auto-reset stats on new run
- Auto-switch to current fight view on combat start
- Toggle hotkey (F7) and emergency reset-to-center hotkey
Extract DamageMeter.dll, DamageMeter.pck, and DamageMeter.json into:
<Game Install>/mods/DamageMeter/Compatibility
- Windows / macOS / Linux — cross-platform (AnyCPU build)
- Solo and multiplayer (2-4 players) with per-player color coding. Also compatible with 5+ player mods
- Bilingual: English & 简体中文 (auto-detected)
- Zero Harmony — pure public API architecture, maximum compatibility with other mods
- Does not affect saves or gameplay
Made by 皮一下就很凡 (piyixiajiuhenfen)
Bilibili Channel | Demo Video
Special thanks: 写代码的M4tr1x — macOS compatibility support
Feedback and bug reports welcome!