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Ban Enemy Mod
Gameplay

Ban Enemy Mod

par starrysk9959v1.0.0

Disable selected enemy fights before a run starts. Open the Ban Enemy panel on character select, choose which encounters can appear, and start the run with those rules locked in. Supports multiplayer sync and read-only viewing after the

Créé

10 avr. 2026

Mis à jour

10 avr. 2026

Voir sur Nexus Mods

Description

Cette description est fournie en anglais par l'auteur du mod sur Nexus Mods.
## Ban Enemy Mod

Ban Enemy Mod lets players disable selected enemy fights before starting a run in Slay the
  Spire II.

  Open the Ban Enemy panel on character select, choose which fights are allowed to appear, and
  begin the run with that configuration locked in.

  ## How it works

  Before a run starts, you can open the Ban Enemy panel and choose which enemy fights should
  remain available.

  Once the run begins, the configuration is locked for that run. During gameplay, the panel can
  still be opened in read-only mode so you can review the active setup.

  In multiplayer, the host configuration is used for the run and synced to the other players.

  ## Main features

  - Disable selected enemy fights before a run starts
  - Organized selection UI by map and encounter type
  - Searchable list of available encounters
  - Enemy preview panel
  - Read-only config view after the run begins
  - Multiplayer sync using the host configuration
  - GitHub latest release:
  https://github.com/starrysky9959/slay-the-spire-2-ban-enemy-mod/releases/latest
  - Cloudflare latest download: https://mods.965105.xyz/BanEnemyMod-latest.zip

  ## Installation

  1. Download the latest mod archive.
  2. Extract the included `BanEnemyMod` folder into your `Slay the Spire II/mods/` directory.
  3. Launch the game.
  4. On character select, click `Ban Enemy` or press `B`.

  ## Notes

  - This mod is designed around enemy fights, not individual monster unit toggles
  - The underlying implementation filters encounter data before or during run setup
  - Each map and encounter type keeps at least one available fight to avoid breaking run
  generation

  ## Multiplayer

  - The host chooses the configuration before the run starts
  - The active run configuration is synced to all players
  - During the run, the configuration is view-only

  ## Thanks

  - Mega Crit
  - The Slay the Spire II modding community
  - Everyone helping test encounter behavior and multiplayer sync