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Gameplay
Better Necrobinder
par expfuncv1
1. Doom timing adjustment 2. Soul mechanic adjustment 主要改动:1. 灾厄结算时点调整 2. 灵魂机制调整
Créé
23 mai 2026
Mis à jour
23 mai 2026
Description
Cette description est fournie en anglais par l'auteur du mod sur Nexus Mods.
Description
Important: This mod is only support for beta branch. Current target version: v0.106.1 Beta.
观前提示:本模组目前只支持beta测试分支 v0.106.1
First of all: the Necrobinder is one of my personal favorite characters. However, the recent beta patches have not really addressed the feel issues I care about the most, especially Doom’s delayed kill timing and the hand pressure caused by the Soul system. So I made this mod as a mostly personal, for-fun mechanic adjustment.
This mod is free and publicly available. It has no commercial purpose, and it does not represent any official balance direction. Update frequency depends entirely on my personal time. I do not promise long-term maintenance, but if there are obvious bugs, abnormal interactions, or concentrated balance feedback, I will try to make adjustments when possible.
Currently, this mod only supports single-player. Compatibility with other mods has not been considered. If there is significant interest in this mod, I will consider adapting it to support more versions.
Since Slay the Spire 2 is still in testing and is being updated frequently, if future official patches continue to adjust Necrobinder-related cards or relevant boss mechanics, the balance and compatibility of this mod may break.
先说明:亡灵契约师(骨妹)是我个人很喜欢的角色,但最近几个测试版本的调整没有解决我最在意的手感问题,尤其是灾厄的延迟击杀和灵魂体系的手牌压力。因此做了这个偏个人娱乐向的机制调整 mod。
本 mod 免费公开,不涉及任何商业用途,也不代表官方平衡方向。更新频率取决于个人时间。我不承诺长期维护,但如果有明显 bug、异常互动,或比较集中的平衡反馈,会尽量看情况调整。
目前只支持单人,未考虑与其他mod的兼容。如果关注和使用的人比较多,会考虑长期维护和更新。
由于塔2仍在测试和频繁更新中,如果后续官方继续调整骨妹相关牌或相关 Boss 机制,本 mod 的平衡性和兼容性都可能失效。
Doom’s kill check has been moved from the end of the enemy turn to the start of each enemy’s own action.
Specifically:
When an enemy begins its action, if its Doom is greater than or equal to its current HP, that enemy dies immediately.
This change is mainly intended to address one of Doom’s most noticeable feel issues: enemies can clearly be in a “sentenced to death” state, yet still get to perform a full attack before dying. After this change, Doom should feel closer to Poison in terms of resolution timing, reducing the awkwardness in fights such as Centipedes, Grasshoppers, and similar encounters.
Expected impact:
将灾厄的击杀检查从原本的敌方回合末,提前到敌人自身行动开始前。
具体效果为:
敌人回合开始时,如果其灾厄层数大于或等于当前生命值,则该敌人直接死亡。
这个改动主要是为了解决灾厄目前比较明显的卡手感:敌人明明已经进入“判死”状态,却仍然可以在死亡前完整攻击一次。改动后,灾厄会更接近毒的结算体验,可以避免在千足虫、草蜢等战斗中的不适感。
预期影响:
Soul has been changed from a Skill card into a Status card, and it now has the Ethereal keyword.
I mean, Souls are supposed to be invisible and intangible anyway, so having Ethereal feels pretty reasonable, right?
Design goals:
将“灵魂”从技能牌改为状态牌,并附加“虚无”词条。我说灵魂本身就是看不见摸不着,自带虚无很合理吧。
设计目的:
Installation instructions
Download the files and place them into the mods folder of game root path. The directory structure show below:
SlayTheSpire2.exe
mods/betternecrobinder/
xxx.dll
xxx.pck
xxx.jsonOnly support for windows system.
If you have any trouble with this mod, please find and report the log file located in:
C:\Users\yourname\AppData\Roaming\SlayTheSpire2\logs\godot.logRequirements
Only support for windows system.
No any requirements of other mods.
Important: This mod is only support for beta branch. Current target version: v0.106.1 Beta.
观前提示:本模组目前只支持beta测试分支 v0.106.1
First of all: the Necrobinder is one of my personal favorite characters. However, the recent beta patches have not really addressed the feel issues I care about the most, especially Doom’s delayed kill timing and the hand pressure caused by the Soul system. So I made this mod as a mostly personal, for-fun mechanic adjustment.
This mod is free and publicly available. It has no commercial purpose, and it does not represent any official balance direction. Update frequency depends entirely on my personal time. I do not promise long-term maintenance, but if there are obvious bugs, abnormal interactions, or concentrated balance feedback, I will try to make adjustments when possible.
Currently, this mod only supports single-player. Compatibility with other mods has not been considered. If there is significant interest in this mod, I will consider adapting it to support more versions.
Since Slay the Spire 2 is still in testing and is being updated frequently, if future official patches continue to adjust Necrobinder-related cards or relevant boss mechanics, the balance and compatibility of this mod may break.
先说明:亡灵契约师(骨妹)是我个人很喜欢的角色,但最近几个测试版本的调整没有解决我最在意的手感问题,尤其是灾厄的延迟击杀和灵魂体系的手牌压力。因此做了这个偏个人娱乐向的机制调整 mod。
本 mod 免费公开,不涉及任何商业用途,也不代表官方平衡方向。更新频率取决于个人时间。我不承诺长期维护,但如果有明显 bug、异常互动,或比较集中的平衡反馈,会尽量看情况调整。
目前只支持单人,未考虑与其他mod的兼容。如果关注和使用的人比较多,会考虑长期维护和更新。
由于塔2仍在测试和频繁更新中,如果后续官方继续调整骨妹相关牌或相关 Boss 机制,本 mod 的平衡性和兼容性都可能失效。
1. Doom Timing Adjustment
Doom’s kill check has been moved from the end of the enemy turn to the start of each enemy’s own action.
Specifically:
When an enemy begins its action, if its Doom is greater than or equal to its current HP, that enemy dies immediately.
This change is mainly intended to address one of Doom’s most noticeable feel issues: enemies can clearly be in a “sentenced to death” state, yet still get to perform a full attack before dying. After this change, Doom should feel closer to Poison in terms of resolution timing, reducing the awkwardness in fights such as Centipedes, Grasshoppers, and similar encounters.
Expected impact:
- The defensive pressure of Doom cards will be significantly reduced.
- Low-rarity Doom cards such as Blight Strike and Negative Pulse will become more valuable in actual combat.
- Cards like End of Days, which focus on immediate resolution or large amounts of Doom, will lose some of their relative uniqueness.
- Doom will work more smoothly with Vulnerable, attack cards, and Lethality-related effects, making offensive kill turns easier to set up.
- Encounters against Exoskeleton Bug will become easier.
将灾厄的击杀检查从原本的敌方回合末,提前到敌人自身行动开始前。
具体效果为:
敌人回合开始时,如果其灾厄层数大于或等于当前生命值,则该敌人直接死亡。
这个改动主要是为了解决灾厄目前比较明显的卡手感:敌人明明已经进入“判死”状态,却仍然可以在死亡前完整攻击一次。改动后,灾厄会更接近毒的结算体验,可以避免在千足虫、草蜢等战斗中的不适感。
预期影响:
- 灾厄牌的防御压力会明显下降
- 灾厄打击、负能量脉冲等低稀有度灾厄牌的实战价值会上升
- 末日降临这类“立即结算/大额灾厄”牌的相对独特性会下降
- 灾厄会更容易和易伤、攻击牌、致死性相关效果配合,形成攻杀节奏
- 面对外骨骼虫的难度会下降
2. Soul Mechanic Adjustment
Soul has been changed from a Skill card into a Status card, and it now has the Ethereal keyword.
I mean, Souls are supposed to be invisible and intangible anyway, so having Ethereal feels pretty reasonable, right?
Design goals:
- Reduce the pressure Souls create on hand space and play sequencing in certain fights.
- Allow Souls to participate more naturally in Ethereal-related systems.
- Make Souls work with page-related mechanics without clogging your draw as much.
- Create a smoother connection between Necrobinder’s “Soul” and “Ethereal” systems.
- Souls left in hand will automatically exhaust at the end of the turn, reducing hand pollution.
- Souls will more easily trigger or synergize with Ethereal-related cards and effects.
- In fights such as Experiment Phase 1 and the updated Infested Prism, the tempo pressure caused by Souls will be reduced.
- Since Souls are now Status cards, their interactions with certain “Status / non-Status card” checks will change.
- In version 0.105, Status cards could bypass the “4 non-Status cards” restriction. However, under the current v0.106 Aeonglass mechanics, this change still cannot avoid the card-insertion or hand-pressure effects caused by Aeonglass.
将“灵魂”从技能牌改为状态牌,并附加“虚无”词条。我说灵魂本身就是看不见摸不着,自带虚无很合理吧。
设计目的:
- 降低灵魂在部分战斗中对手牌空间和出牌节奏的压力
- 让灵魂更自然地参与虚无相关体系。配合书页本身不会卡抽
- 让骨妹的“灵魂/虚无”体系之间有更顺滑的连接
- 灵魂留在手牌中会在回合结束时自动消耗,减少手牌污染
- 灵魂会更容易触发或配合虚无相关卡牌与效果
- 面对实验体一阶段、新版感染棱柱等战斗时,灵魂造成的节奏压力会降低
- 由于灵魂变成状态牌,这会改变它和部分“状态牌/非状态牌”检测机制的互动
- 在105版本状态牌可以规避4张非状态牌的限制,但是堆当前 106 版本沙漏新机制,这个改动仍然不能规避沙漏带来的塞牌或手牌压力
Installation instructions
Download the files and place them into the mods folder of game root path. The directory structure show below:
SlayTheSpire2.exe
mods/betternecrobinder/
xxx.dll
xxx.pck
xxx.jsonOnly support for windows system.
If you have any trouble with this mod, please find and report the log file located in:
C:\Users\yourname\AppData\Roaming\SlayTheSpire2\logs\godot.logRequirements
Only support for windows system.
No any requirements of other mods.