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Show Me What You Got
by ViggyGaelicv1.0.2
Tired of asking the same questions every turn? "Anyone have vulnerable?", "How much damage can you do?", "Need block?". Show Me What You Got's got the answer!
Created
Jun 2, 2026
Updated
Jun 5, 2026
Description
Description
'Show Me What You Got' sets out give you as much useful information as possible at a glance so you can coordinate without needing to ask repetitive questions (Only provides information you could get by talking or math). Showing you what important cards each player has, which pile they're in, and how likely they are to be drawn. Along with expected incoming and outgoing damage calculations, what important conditions each player is capable of applying, and call-outs when a player draws said important conditions. So you don't blow all your damage before buddy used Bash for the 100th time.
Installation instructions
Mod manager installation is recommended.
Downloading the file and manually extracting it to the STS2 'mods' directory is also very doable!
Main features
(see mod images above for number references)
To visually separate which parts of the UI belong to each player (damage calculation, block calculation, player name in UI widget) a random color is generated based on the players platform name (steam username currently) and will remain the same color across runs/sessions. Meaning each player gets their own unique color! However, sometimes the color for a name is not great. In which case you can go to the mod configuration to provide a seed for the username colors to get a new set.
Damage Calculation
Due to complex synergies and different implementation techniques used by Megacrit when making cards, the damage calculations are not always 100% accurate. In practice they are more of a minimum. Meaning you will be able to do the damage it reports if you use all your energy, but could potentially do More damage.
Card Tracking:
By default cards are tracked based on whether they offer synergies important to multiplayer, however if you want to track other cards you can do that. Any changes made to tracked cards will be remembered across runs/sessions.
Text below in bold represents the synergies that are tracked and displayed in the 'synergies' panel
All my friends and family that inspired me to make this mod. My first mod. Mostly out of frustration. I appreciate you all greatly!
'Show Me What You Got' sets out give you as much useful information as possible at a glance so you can coordinate without needing to ask repetitive questions (Only provides information you could get by talking or math). Showing you what important cards each player has, which pile they're in, and how likely they are to be drawn. Along with expected incoming and outgoing damage calculations, what important conditions each player is capable of applying, and call-outs when a player draws said important conditions. So you don't blow all your damage before buddy used Bash for the 100th time.
Installation instructions
Mod manager installation is recommended.
Downloading the file and manually extracting it to the STS2 'mods' directory is also very doable!
Main features
(see mod images above for number references)
- Widget: Panel containing card info and current synergies
- Synergies: Displays synergies currently in the players hand
- Card Info: Area for finding information about important cards each player has. Percent chances are the likelihood the card will be drawn next turn. The three numbers along the bottom of each card are the number in the draw, hand, and discard pile respectively
- Maximum Block Calculation: The maximum block this player is capable of getting based on current energy/stars and cards in hand, while taking enemy damage into consideration
- Player Damage Calculation: Current damage in each players hand based on available energy
- Expected Enemy Hp: Shows the end enemy HP after all expected damage is dealt
- Damage Overlay: Shows player damage overlayed on the enemies health bar
- Callout: Displays a speech bubble when a player draws a synergistic card
To visually separate which parts of the UI belong to each player (damage calculation, block calculation, player name in UI widget) a random color is generated based on the players platform name (steam username currently) and will remain the same color across runs/sessions. Meaning each player gets their own unique color! However, sometimes the color for a name is not great. In which case you can go to the mod configuration to provide a seed for the username colors to get a new set.
Damage Calculation
Due to complex synergies and different implementation techniques used by Megacrit when making cards, the damage calculations are not always 100% accurate. In practice they are more of a minimum. Meaning you will be able to do the damage it reports if you use all your energy, but could potentially do More damage.
Card Tracking:
By default cards are tracked based on whether they offer synergies important to multiplayer, however if you want to track other cards you can do that. Any changes made to tracked cards will be remembered across runs/sessions.
- Add Button: Lets you to track a card in the target players deck
- Edit button: Remove cards from the list
Text below in bold represents the synergies that are tracked and displayed in the 'synergies' panel
- Any card that applies vulnerable
- Any card that applies weak
- Any card that applies knockdown (Which is currently just Knockdown)
- Any card that applies debilitate (see above)
- Any card that applies tag team (so... Tag Team)
- Any card that applies flanking (you know the drill)
- Any card that applies strength to any ally
- Any card that gives energy to allies
- Any multiplayer only card
- You can choose which features are enabled and/or in which game modes. So, if you don't want callous in single-player, they can be turned off in single-player but still be enabled in multiplayer. If you don't like the player damage overlays on health bars. they can be turned off. The same applies for all features.
- Lots of scale and position options for the main UI widget and mini cards to prevent it from growing too large.
- Border and background color for the widget
- Color seed for the player names
- And much more
All my friends and family that inspired me to make this mod. My first mod. Mostly out of frustration. I appreciate you all greatly!