Back to Mods
View on Nexus Mods

Gameplay
Camp Overhaul - Solo and Co-op Campfire Activities - Dice Rests
by BengaIv1.0
Live the Dungeons & Dragons fantasy of winding down at a campfire after a hard day of slaying monsters!
Created
Oct 8, 2026
Updated
Oct 8, 2026
Description
🎮 Full list of high-effort STS2 mods
Find the full collection of my published mods: 👉 Open BGS mod collection 👈
🔥 Camp Overhaul 🔥
Live the Dungeons & Dragons fantasy of winding down at a campfire after a hard day of slaying monsters!
✅ Fully playable solo: every activity works in single player, and from the camp icon on the main menu. With friends, it becomes a shared hangout.
🏕️ Camp activities
🎵 Jukebox
⚙️ (Optional) Gameplay changes
Can be turned on/off by clicking the text right by the campfire.
Find the full collection of my published mods: 👉 Open BGS mod collection 👈
🔥 Camp Overhaul 🔥
Live the Dungeons & Dragons fantasy of winding down at a campfire after a hard day of slaying monsters!
✅ Fully playable solo: every activity works in single player, and from the camp icon on the main menu. With friends, it becomes a shared hangout.
🏕️ Camp activities
🎵 Jukebox
- 🧍 Solo: the game's soundtrack plus your own songs (mp3/ogg/wav).
- 👥 With friends: anyone can control it, everyone hears the same song in sync, and songs you don't have can be fetched from the player playing them.
- 🧍 Solo: play along with the jukebox.
- 👥 With friends: form a band of bards (in tune optional).
- 🧍 Solo: climb from the Merchant up to the Ancients, with a daily challenge, a tutorial and achievements.
- 👥 With friends: two party tables at once, seat the Merchant for the odd player out, or watch a game.
- 🧍 Solo: a new puzzle every day.
- 👥 With friends: the whole party gets the same one, so you can solve it together.
- 🧍 Solo: set the weather to the music's mood, and drag the campfire to raise or lower the flame.
⚙️ (Optional) Gameplay changes
Can be turned on/off by clicking the text right by the campfire.
- "Time" system: every campfire action costs hours. You earn 1 hour per map node (banked up to 8). Long Rest 8h, Short Rest 4h, Smith 3h, everything else 2h. Each repeat costs +1 hour (Fatigue). Miniature Tent takes 2 hours off rests.
- Dice-based rests: Short Rest heals 4d6 and Long Rest heals 8d6. Roll a six and that die rolls again (up to twice maximum).