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Gameplay
AutoPlay
by Shadooowv1.15b
This modification attempts to remove all extra steps when there is no reason to wait for player's input.
Created
Mar 29, 2026
Updated
Jul 10, 2026
Description
1. Attack cards are played automatically when there is just one enemy.
Additionally, when the attack card is hovered and only one enemy remains (or player selected hard-target), it will show updated damage value as if you would drag the card on top of the enemy in vanilla without clicking.
This works also when playing StS2 with a controller.
2. Offensive potions are thrown automatically when there is just one enemy.
3. Potions are used automatically during combat.
With exception of Foul Potion where player still gets the default choice between use and discard. All other potions are automatically used when clicked at.
4. Player turn is ended automatically if:
If you choose required amount of cards the selection will end automatically, so make up your mind before you click!
6. Cards are selected automatically if player is asked to discard during combat if:
10. Players can select a hard-target when fighting against multiplies to automatically route offensive cards against him.
To do it simply left-click on the chosen enemy. Then a targetting frame will show up around him and all offensive cards will be played automatically against that enemy.
Click again to reset or click at different enemy to change it. Pressing Tab key will switch the selection to next available enemy.
Mod Configuration
Some of the features can be disabled. There are two options how to disable them.
1. Edit AutoPlay.json that is part of the package in notepad or other text editor.
Then change the corresponding values from true to false.
2. Install ModConfig mod.
Link: https://www.nexusmods.com/slaythespire2/mods/27
Then you can access the toggles ingame in Settings menu.
Multiplayer Support
The mod works in multiplayer, and other players do not need to install the mod.
Beta Version Support
The mod works under beta version as well.
My Other Modifications for Slay The Spire 2
My work, for all games, is always related to making the game better for everyone. That includes bugfixes, QoL, new logical mechanics, better art/models/textures and sometimes even balance changes. If you are looking for any of that you should check out my new modification IMProvments that does a few from this list.
Additionally, when the attack card is hovered and only one enemy remains (or player selected hard-target), it will show updated damage value as if you would drag the card on top of the enemy in vanilla without clicking.
This works also when playing StS2 with a controller.
2. Offensive potions are thrown automatically when there is just one enemy.
3. Potions are used automatically during combat.
With exception of Foul Potion where player still gets the default choice between use and discard. All other potions are automatically used when clicked at.
4. Player turn is ended automatically if:
- all enemies will die after turn ends due to the poison or bomb AND player doesn't have Feed or The Hunt or Alchemize card in the deck AND player doesn't have damaging debuff powers or debuff cards OR player block+plating is same or higher than what he would receive from these mechanics
- player has no cards to play anymore (either no cards in hand or not enough energy/stars to play them)
- player has no potion that would have sense to use (this is hardcoded to exact potion names, their effects, eg. Strength or Dexterity Potion has no sense when we can't play any more cards this round and so on)
- plus various rare conditions like Pael's Eye blocking automatic turn end before at least one card is played if the relic wasn't activated in given combat and more
If you choose required amount of cards the selection will end automatically, so make up your mind before you click!
6. Cards are selected automatically if player is asked to discard during combat if:
- the number of cards in hand is same or less than amount to discard
- there is exactly the same amount of sly+ethereal+unplayable cards in player's hand as the amount to discard, note that unplayable cards (ie. statuses, curses, quests) are considered only when there is no card that exhaust that player can play
- number of sly+ethereal+unplayable cards in players's hand is greater than amount to discard, but they are identical
- all remaining cards in hand are identical
- the number of cards in hand is same or less than amount that we must exhaust
- there is exactly the same amount of cards optimal to exhaust (non-ethereal unplayable cards + Bombardment + Howl of The Abyss, the latter only when cannot be played) in player's hand as the amount we must exhaust
- number of cards optimal to exhaust in players's hand is greater than amount to discard, but they are identical
- all remaining cards in hand are identical
- player has no playable cards, that aren't status/curse (except Frantic Escape) in hand (in this case it selects nothing, this is allowed to do in vanilla)
- player has less or the exact amount of playable cards than we are asked to retain
- all remaining cards in hand are identical
- cards that are Retain already are ignored
- cards that are Ethereal are ignored (as Ethereal cards will ignore Retain)
- all cards in selection are equal
10. Players can select a hard-target when fighting against multiplies to automatically route offensive cards against him.
To do it simply left-click on the chosen enemy. Then a targetting frame will show up around him and all offensive cards will be played automatically against that enemy.
Click again to reset or click at different enemy to change it. Pressing Tab key will switch the selection to next available enemy.
Mod Configuration
Some of the features can be disabled. There are two options how to disable them.
1. Edit AutoPlay.json that is part of the package in notepad or other text editor.
Then change the corresponding values from true to false.
2. Install ModConfig mod.
Link: https://www.nexusmods.com/slaythespire2/mods/27
Then you can access the toggles ingame in Settings menu.
Multiplayer Support
The mod works in multiplayer, and other players do not need to install the mod.
Beta Version Support
The mod works under beta version as well.
My Other Modifications for Slay The Spire 2
My work, for all games, is always related to making the game better for everyone. That includes bugfixes, QoL, new logical mechanics, better art/models/textures and sometimes even balance changes. If you are looking for any of that you should check out my new modification IMProvments that does a few from this list.